﻿<?xml version="1.0" encoding="utf-8"?>
<TextDatabase>
  <Tables>
    <Table EntryType="Supremacy.Text.ITechObjectTextDatabaseEntry">
      <Entries>
        <Entry Key="ELITE_ACADEMIA">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Elite Academia]]></Name>
              <Description><![CDATA[These advanced academies are specifically catered for the academic elite, who study only the most advanced scientific theories and fields. They collectively unify the Federation's greatest and most sophisticated minds.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PRIMITIVE_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Primitive Farm]]></Name>
              <Description><![CDATA[Planned agriculture is one of the earliest achievements of any sentient race.  Farms allow the natural production of various edible plants to be controlled and encouraged to produce food, so that all may be fed by the work of a few.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_FUSION_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Fusion Reactor]]></Name>
              <Description><![CDATA[These dedicated installations use the latest and most advanced methods of nuclear fusion to generate the vital energy necessary to sustain all facets of life for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_GRAVITIC_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Gravitic Turbine]]></Name>
              <Description><![CDATA[The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_MATTER_FURNACE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Matter Furnace]]></Name>
              <Description><![CDATA[The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 1 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_POWER_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Power Exchange]]></Name>
              <Description><![CDATA[Competition for profit is the best way to build efficiency. The Power Exchanges buy and sell energy on the open market, creating a demand for power which profit-minded corporations cannot ignore.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_MATTER_FURNACE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Matter Furnace]]></Name>
              <Description><![CDATA[The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 3 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_POWER_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Power Exchange]]></Name>
              <Description><![CDATA[Competition for profit is the best way to build efficiency. The Power Exchanges buy and sell energy on the open market, creating a demand for power which profit-minded corporations cannot ignore.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 4 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
         <Entry Key="TYPE_4_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_FUSION_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Fusion Reactor]]></Name>
              <Description><![CDATA[These dedicated installations use the latest and most advanced methods of nuclear fusion to generate the vital energy necessary to sustain all facets of life for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_GRAVITIC_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Gravitic Turbine]]></Name>
              <Description><![CDATA[The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_MATTER_FURNACE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Matter Furnace]]></Name>
              <Description><![CDATA[The Matter Furnace is designed to produce energy from whatever fuel is available. The pressure at its core is sufficient to reduce matter to a plasma of subatomic particles, whose gradual decay releases heat energy. Force fields are used to direct this heat to conventional generators.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 1 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_POWER_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Power Exchange]]></Name>
              <Description><![CDATA[Competition for profit is the best way to build efficiency. The Power Exchanges buy and sell energy on the open market, creating a demand for power which profit-minded corporations cannot ignore.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_FUSION_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Fusion Reactor]]></Name>
              <Description><![CDATA[These dedicated installations use the latest and most advanced methods of nuclear fusion to generate the vital energy necessary to sustain all facets of life for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_GRAVITIC_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Gravitic Turbine]]></Name>
              <Description><![CDATA[The one constant force in the universe is gravity. Gravitic Turbines harness this force through mass-to-wave transformations. The resulting power generated is low, but constant; increases in efficiency are almost limitless as the process is refined.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 5 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 RATIONS Dispenser]]></Name>
              <Description><![CDATA[Type 6 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 9 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 7 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 8 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_INDUSTRIAL_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Industrial Guild]]></Name>
              <Description><![CDATA[Vorta prefects oversee the many Industrial Guilds to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Plasma Exchange]]></Name>
              <Description><![CDATA[Type A Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Plasma Exchange]]></Name>
              <Description><![CDATA[Type B Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Plasma Exchange]]></Name>
              <Description><![CDATA[Type C Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Plasma Exchange]]></Name>
              <Description><![CDATA[Type D Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Plasma Exchange]]></Name>
              <Description><![CDATA[Type E Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Heavy Replicator]]></Name>
              <Description><![CDATA[Now, the Heavy Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replicator machines. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Industrial Replicator]]></Name>
              <Description><![CDATA[Now, the Industrial Replicator is here. Whereas before minor parts and components were replicated and constructed separately by both specialist engineers and nano-bots respectively, entire pre-fabricated units can be produced independently in giant replication machines. A single Industrial Replicator can do the same work as many of its lesser predecessors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_MASS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Mass Replicator]]></Name>
              <Description><![CDATA[The Mass Replicator is finally here. Previously, minor parts and components were replicated and constructed separately in time-consuming processes by specialist engineers and nano-bots respectively. Mass Replicators allow for the production of entire pre-fabricated units in a single process however, virtually eliminating the time needed to produce complex materials and equipment. Industry will never be the same.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_PLASMA_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Plasma Exchange]]></Name>
              <Description><![CDATA[Type F Plasma Exchange]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Organics Dispenser]]></Name>
              <Description><![CDATA[Type 10 Organics Dispenser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_UNIVERSITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 University]]></Name>
              <Description><![CDATA[Universities employ unique holographic simulation technology with superior communications gear to create an interactive environment in which students and researchers from across the galaxy can collaborate, producing outstanding results.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_DATA_BROKERAGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Data Brokerage]]></Name>
              <Description><![CDATA[At a Data Brokerage, information merchants buy and sell the hottest tips, secrets and gossip. Careful purchases here can be very informative.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_HYDROPONIC_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Hydroponic Farm]]></Name>
              <Description><![CDATA[The use of an hydroponics enclosure allows year-round harvesting of crops which are too fragile to survive the cold season normally. These, combined with hardier outdoor crops, allow the Hydroponic Farm to produce more food than harsh climates would normally permit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_INTEL_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Intel-Net]]></Name>
              <Description><![CDATA[The sheer volume of information provided by an effective intelligence force can be staggering. Powerful computers and skilled technicians work together in these special facilities to provide efficient, concise analysis and correlation of reports from field agents.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_INTEL-CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Intel-Centre]]></Name>
              <Description><![CDATA[The training and organization of intelligence operatives is the foundation for any effective espionage effort. The Intel Centres are where these core functions take place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_INTELLIGENCE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Intelligence Office]]></Name>
              <Description><![CDATA[Cardassian agents are sent in waves deep into enemy territory on espionage or sabotage missions. From time to time they may turn their attention inward to weed out spies and insurgents. Such operations are planned, and information stored, at the Intelligence Office, and each requires a support staff and extensive facilities in order to train, equip and deploy these operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Laboratory]]></Name>
              <Description><![CDATA[Researchers use the extensive facilities of the Laboratories to pursue every possible approach to achieving new scientific wonders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_ORGANICS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Organics Center]]></Name>
              <Description><![CDATA[Type 11 Organics Center]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_ORGANICS_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Organics Plant]]></Name>
              <Description><![CDATA[Replicators throughout the Star Empire require organic matter to construct edible food. An Organics Plant produces this matter as efficiently as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_PROCESSING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Processing Plant]]></Name>
              <Description><![CDATA[The Processing Plants manufacture and distribute the most common and most favoured Klingon foodstuffs. As a result, many of these foods are fresh and authentic, rather than synthesized, as demanded by even the least discerning Klingon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Research Lab]]></Name>
              <Description><![CDATA[In modern Research Labs, powerful computers are hooked up to holoprojectors and matter replicators to rapidly simulate millions of experiments and record the results, greatly speeding research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_SCIENCE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Science Bureau]]></Name>
              <Description><![CDATA[Science Bureaus are dedicated research complexes. They provide for cutting-edge research and development of new technologies. For safety and security reasons, these facilities are often located far from population centres, or deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_SECURITY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Security Centre]]></Name>
              <Description><![CDATA[When trickery and deception are required, it is best to send one who is trained in these matters. The Security Centre is where such ones are trained and prepared for their distasteful task. Dishonourable traitors and enemy spies are all too willing to confess after being brought to a Security Centre.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Working Party]]></Name>
              <Description><![CDATA[Victory is survival, so science must be understood and exploited if the military is to be armed with the very best prospect of achieving it. Working Parties collate and investigate a comprehensive archive of theories and information, and the sharpest Klingon minds among them work to research and apply this knowledge with the general goal of technological advancement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_AUTOMATED_FARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Automated Farm]]></Name>
              <Description><![CDATA[The Automated Farm uses computer-controlled vehicles and equipment to replace manual labour in the fields. What was once done by many is now the work of one on such a farm.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_HOLO_SIMULATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Holo Simulator]]></Name>
              <Description><![CDATA[The Founders place unknowing captives or spies inside elaborate holographic simulations. The aim is to observe and study them throughout the various scenarios they are subjected to. Oblivious to their capture, useful intelligence secrets are revealed before long.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Fabrication Plant]]></Name>
              <Description><![CDATA[Fabrication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_FABRICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Fabricator]]></Name>
              <Description><![CDATA[Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Foundry]]></Name>
              <Description><![CDATA[In the Empire's Foundries the tools and weapons of war are forged by honoured craftsmen. Many other wares are produced here, from those required in common goods, right up to heavy industry and ship-building. This labour is highly respected, for without the means to fight, there is no victory.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_INDUSTRIAL_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Industrial Forge]]></Name>
              <Description><![CDATA[Industrial Forges coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_1_MACHINING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 1 Machining Plant]]></Name>
              <Description><![CDATA[Industrial processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The Machining Plant is that place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Fabrication Plant]]></Name>
              <Description><![CDATA[Fabrication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_FABRICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Fabricator]]></Name>
              <Description><![CDATA[Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Foundry]]></Name>
              <Description><![CDATA[In the Empire's Foundries the tools and weapons of war are forged by honoured craftsmen. Many other wares are produced here, from those required in common goods, right up to heavy industry and ship-building. This labour is highly respected, for without the means to fight, there is no victory.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_INDUSTRIAL_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Industrial Forge]]></Name>
              <Description><![CDATA[Industrial Forges coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_MACHINING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Machining Plant]]></Name>
              <Description><![CDATA[Industrial Processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The maching plant is that place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Fabrication Plant]]></Name>
              <Description><![CDATA[Fabrication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_FABRICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Fabricator]]></Name>
              <Description><![CDATA[Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Foundry]]></Name>
              <Description><![CDATA[In the Empire's Foundries the tools and weapons of war are forged by honoured craftsmen. Many other wares are produced here, from those required in common goods, right up to heavy industry and ship-building. This labour is highly respected, for without the means to fight, there is no victory.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_INDUSTRIAL_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Industrial Forge]]></Name>
              <Description><![CDATA[Industrial Forges coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_MACHINING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Machining Plant]]></Name>
              <Description><![CDATA[Industrial Processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The maching plant is that place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Fabrication Plant]]></Name>
              <Description><![CDATA[Fabrication Plants are responsible for everything from the large-scale manufacturing and engineering of heavy-duty industrial machinery, right down to every day consumer goods.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_FABRICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Fabricator]]></Name>
              <Description><![CDATA[Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Foundry]]></Name>
              <Description><![CDATA[In the Empire's Foundries the tools and weapons of war are forged by honoured craftsmen. Many other wares are produced here, from those required in common goods, right up to heavy industry and ship-building. This labour is highly respected, for without the means to fight, there is no victory.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_INDUSTRIAL_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Industrial Forge]]></Name>
              <Description><![CDATA[Industrial Forges coordinate the Union's labourers into an efficient production line. Parts and finished goods are fabricated and assembled in an efficient, organized fashion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_MACHINING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Machining Plant]]></Name>
              <Description><![CDATA[Industrial Processes work most efficiently when all of the resources, manpower, and equipment necessary to design and build the desired object are centralised in one place. The maching plant is that place.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEAVY_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Fabrication Plant]]></Name>
              <Description><![CDATA[The latest replicator technology combined with advanced nano-technologies have revolutionised common industry. These dedicated Heavy Fabrication Plants are now at the cutting edge of construction and production, and are more efficient than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEAVY_FORGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Forge]]></Name>
              <Description><![CDATA[The latest replicator technology combined with advanced nano-technologies have revolutionised common industry. These dedicated Heavy Forges are now at the cutting edge of construction and production, and are more efficient than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_FUSION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Fusion Plant]]></Name>
              <Description><![CDATA[Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_FUSION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Fusion Plant]]></Name>
              <Description><![CDATA[Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_FUSION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Fusion Plant]]></Name>
              <Description><![CDATA[Hydrogen fusion is the primal force that keeps the stars burning, and its power is harnessed by the Fusion Plant. So long as the reaction is controlled, it provides a steady source of heat, which can be converted easily to other forms of energy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_PLASMA_TURBINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Plasma Turbine]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Turbine uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion plant. The heat the reaction generates is then channeled into specially designed turbines to produce power for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_PLASMA_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Plasma Grid]]></Name>
              <Description><![CDATA[The Plasma Grid is a series of huge antimatter reactor cores that feed a network of plasma flow conduits that criss-cross the surface, intersecting all urban centres. They deliver enough raw power to serve industry, defence, and all requirements for colony life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_POWER_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Power Grid]]></Name>
              <Description><![CDATA[To provide power on Dominion worlds, a chain of sophisticated fusion cores have been installed beneath the planet's surface. In turn, these feed a larger, more complex power grid on the surface, linking each and every settlement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_POWER_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Power Grid]]></Name>
              <Description><![CDATA[To provide power on Dominion worlds, a chain of sophisticated fusion cores have been installed beneath the planet's surface. In turn, these feed a larger, more complex power grid on the surface, linking each and every settlement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_POWER_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Power Grid]]></Name>
              <Description><![CDATA[To provide power on Dominion worlds, a chain of sophisticated fusion cores have been installed beneath the planet's surface. In turn, these feed a larger, more complex power grid on the surface, linking each and every settlement.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_2_INDUSTRIAL_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 2 Industrial Guild]]></Name>
              <Description><![CDATA[Vorta prefects oversee the many Industrial Guilds to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_3_INDUSTRIAL_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 3 Industrial Guild]]></Name>
              <Description><![CDATA[Vorta prefects oversee the many Industrial Guilds to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRADE_4_INDUSTRIAL_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grade 4 Industrial Guild]]></Name>
              <Description><![CDATA[Vorta prefects oversee the many Industrial Guilds to increase worker productivity. With such controls in place, consistent output is maintained, ensuring a robust economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_4_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 4 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_5_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 5 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_6_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 6 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_7_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 7 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_8_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 8 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_9_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 9 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_10_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 10 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_11_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 11 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_GRAVITIC_POWER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Gravitic Power Station]]></Name>
              <Description><![CDATA[With the technology to harness the power of the Graviton, a variety of previously theoretical scientific principles can be applied. Gravitic Power Stations tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_GRAVITIC_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Gravitic Reactor]]></Name>
              <Description><![CDATA[With new advances in Graviton physics, a variety of previously theoretical scientific principles can be applied. Gravitic Reactors tap the heat exchange observed in matter-to-energy transformations of heavy elements when compressed to great pressures. The resulting energy is low, but sufficient, and almost inexhaustibly constant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_PLASMA_REACTOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Plasma Reactor]]></Name>
              <Description><![CDATA[Plasma physics has advanced to such a degree that efficient and safe methods for containing plasma reactions have been found. The Plasma Reactor uses a fully-contained bubble of Warp plasma as a catalyst, and converts Hydrogen to energy more efficiently than a simple fusion reactor. This has the practical benefit of resulting in a greater energy return for our colonies, compared to what was possible with older fusion technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_A_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type A Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_B_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type B Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_C_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type C Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_D_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type D Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_E_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type E Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_F_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type F Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEAVY_FABRICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Fabricator]]></Name>
              <Description><![CDATA[Fabricators merge transporter and replicator technology in an efficient system which creates finished goods in a single pass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEAVY_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Foundry]]></Name>
              <Description><![CDATA[The latest replicator technology combined with advanced nano-technologies have revolutionised common industry. These dedicated Heavy Foundries are now at the cutting edge of construction and production, and are more efficient than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEAVY_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Replicator]]></Name>
              <Description><![CDATA[With Heavy Replicators assisting in the production of industrial goods and general fabrication, industrial output can effectively be doubled, or more. Such production lines are now at the cutting edge of construction and production, and are more efficient than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_1_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 1 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_2_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 2 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_G_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type G Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_H_ENERGY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type H Energy Market]]></Name>
              <Description><![CDATA[Energy is big business, and the cheapest, easiest way to generate energy is to do it locally. Whether it is produced by solar arrays, from geothermal vents, or from the latest, most advanced power reactor available, every citizen can find a way to produce energy, providing a lucrative source of profit, and helping to feed the energy demands of the system. The energy market is where local producers can sell their energy resources, allowing even local producers to rival big business, and providing a healthy dose of competition for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TYPE_3_RATIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Type 3 Rations Dispensers]]></Name>
              <Description><![CDATA[Rations Dispensers are entirely basic, but functional. Organic matter is first treated and then manipulated at the molecular level to form the desired product. These can be simple dietary supplements for the Jem'Hadar, or simple nutritional slugs, delivered in tablet form for the general population.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ADVANCED_IRRIGATION_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Irrigation Network]]></Name>
              <Description><![CDATA[These irrigation channels move water from melt ice on high ground, to the dry plains below, providing population centres at these lower levels with valuable water supplies, for agriculture, industry and daily use.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ADVANCED_SOLAR_ARRAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Solar Array]]></Name>
              <Description><![CDATA[The stars are a vital source of energy, and one that has produced valuable current for centuries. But the technology has been plagued by inefficient solar cells, stopping it from becoming as widespread and useful as it should be. Recent biotech advances however now make it possible to utilise the same methods that plants use to produce energy, boosting the efficiency of solar cells to over 90%, producing far more usable current than was possible with older technology. These new solar cells can literally turn ordinary buildings into powerplants, or can be scaled up for use in gigantic space-based arrays, providing a welcome new source of energy that can be used throughout the empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ADVANCED_TURBINES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Turbines]]></Name>
              <Description><![CDATA[These Advanced Turbines are most suited to the wind storms of Barren worlds. Utilizing highly sophisticated micro-capacitors, they are more reliable and also deliver far more usable current than could be generated by the older turbines.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AQUATIC_DEUTERIUM_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquatic Deuterium Plant]]></Name>
              <Description><![CDATA[The waters of Oceanic worlds are rich in Deuterium, but the Deuterium is not found in deposits or ores; it is spread throughout the oceans of the planet. Only one molecule of water in millions of litres contains the Deuterium isotope, but even this tiny percentage means that Oceanic worlds are abundantly rich in the isotope. With special filtration and extraction technologies, the Deuterium can be quickly gathered, purified, and concentrated. The Aquatic Deuterium Plant contains all of these technologies, but is also a fully automated mobile platform that travels across the oceans, filtering through sea water and collecting these molecules, producing a valuable source of fuel to maintain our fleets.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ASTEROID_SWEEPER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Asteroid Sweeper]]></Name>
              <Description><![CDATA[Asteroids are the detritus left over from the formation of solar systems. Asteroids can be found in belts orbiting stars or particularly large planets, and often contain useful or even valuable raw materials. The Asteroid Sweeper surveys these asteroid belts to identify potential sources of raw materials, then processes the asteroids to extract useful materials.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ATMOSPHERIC_CONDENSERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Atmospheric Condensers]]></Name>
              <Description><![CDATA[These great rigs utilize enormous atmospheric sails to trap and condense water vapour in the air. The collected water droplets can then be reduced naturally into its liquid state, providing a valuable source of liquid water for the populace, industry, and agriculture.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BUNKER_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bunker Network]]></Name>
              <Description><![CDATA[Scattering hardened bunkers throughout the solar system creates a ready-made guerrilla network to fight off would-be invaders. The Bunker Network will make invasion a nightmare, giving valuable time for reinforcements to arrive.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CHARGE_COLLECTORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Charge Collectors]]></Name>
              <Description><![CDATA[The heavily charged atmospheres of Arctic worlds are an abundant source of energy. Charge Collectors gather this latent energy, and simultaneously calm violent weather patterns.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="COMMUNICATIONS_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Communications Grid]]></Name>
              <Description><![CDATA[Once a local government has chosen to become a member of a larger political entity, communications with the central authority are critical. The Communications Grid ensures that diplomatic messages are securely and rapidly transmitted, reducing the likelihood of political misunderstandings or foreign intervention.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DESALINATION_PLANTS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Desalination Plants]]></Name>
              <Description><![CDATA[Water supplies on Oceanic worlds are virtually endless, but to be of use as a natural commodity the water must first be desalinated and treated. But this is the minimum requirement, and the process yields other benefits. Such a high level of purification leaves behind a vast surplus of by-products, minerals mainly, which are valuable trade commodities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEUTERIUM_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Deuterium Plant]]></Name>
              <Description><![CDATA[Dilithium provides the catalyst for matter/antimatter reactions, but without a ready supply of Deuterium fuel to power the process, the fleet would grind to a halt. Deuterium is a relatively rare isotope of Hydrogen; the most abundant element in the Universe. The greatest concentrations of Hydrogen - and therefore Deuterium - are found in the atmospheres of Gas Giant planets and the waters of Oceanic worlds. Deuterium Plants have been designed to specifically harvest Deuterium fuel from the Hydrogen found in Gas Giant planets, purifying and refining it, so it is ready for use by the fleet. Deuterium from Oceanic worlds is extracted from sea water and purified by specially adapted Aquatic Deuterium Plants.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DILITHIUM_REFINERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Refinery]]></Name>
              <Description><![CDATA[Dilithium, in its natural state, is far too impure to be used safely as a catalyst for matter/antimatter reactions. The Dilithium Refinery contains the equipment necessary to extract Dilithium from natural ores, shape the resulting crystals, and prepare them for insertion into a Warp drive.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ICE_BREAKING_STATIONS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ice Breaking Stations]]></Name>
              <Description><![CDATA[Pure water ice can be easily detected and identified with the right equipment. It is then simply a matter of extracting it and treating it for all the colonists' requirements.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ISOLINEAR_SCANNER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Isolinear Scanner]]></Name>
              <Description><![CDATA[The Isolinear Scanner works on the same passive principle as the Subspace Scanner and Listening Post that preceded it, but with a greater range due to its more highly detailed map of Subspace.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LISTENING_POST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Listening Post]]></Name>
              <Description><![CDATA[The Subspace distortion caused by Warp fields is confined to a few select frequencies. The Listening Post monitors these "hot" frequencies for spikes, and then triangulates their source. The Listening Post is sensitive enough to respond to much fainter changes than the older Subspace Scanner, and hence has a greater effective range.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PLANETARY_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Planetary Shield]]></Name>
              <Description><![CDATA[The populated areas of an entire system can be protected using the same shield technology employed by starships. Concentrated firepower can penetrate these shields, but protected colonists and structures will suffer much lighter casualties from orbital attack.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PURIFICATION_WORKS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Purification Works]]></Name>
              <Description><![CDATA[The superfluity of water on these planets still requires careful and prudent protocols and management, not only for maximum efficiency of usage, but for natural promotion of health and safety due to the common pollutant concerns with heavy industry and urban expansion. Water purification plants are the answer.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RESISTANCE_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Resistance Network]]></Name>
              <Description><![CDATA[As a colony expands, organization is just as important as tactics and defensive hardware. Coupled with the latest in subterranean construction methods, a trained and highly prepared resistance network can easily tip the scales against even the most aggressive invasion force.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RETAIL_OUTLETS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Retail Outlets]]></Name>
              <Description><![CDATA[Retail Outlets ensure economic stability, growth, and prosperity. They provide places for our citizens to browse and buy luxury goods that they would not ordinarily be able to acquire, boosting morale and confidence among the population, whilst also boosting system income.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SOLAR_PANEL_ARRAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Solar Panel Array]]></Name>
              <Description><![CDATA[These arrays harness the star's natural photon emissions and translate it into usable energy. The most efficient of solar power generation is best put to use on warm, inner planets, where conditions are stable and there are long periods of sunshine. Unfortunately, due to the low efficiency of the cells, placing the arrays anywhere else would not be an effective way to generate enough usable current, limiting their usefulness.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="STEAM_VENT_COLLECTORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Steam Vent Collectors]]></Name>
              <Description><![CDATA[Deep beneath the arid topsoil of Volcanic worlds, huge lakes of boiling, churning water lie waiting to be tapped. Where the pressure is strongest and the surface weakest, geysers vent the trapped steam high into the atmosphere. Sophisticated collectors can harness and treat this vapour, gathering it as usable water, whilst also providing valuable sources of energy for our colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SUBSPACE_JAMMER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Jammer]]></Name>
              <Description><![CDATA[These deep space arrays transmit a Subspace disruption pulse, specifically tailored to interfere with the communications channels of any nearby enemy ships, as well as to curtail their sensor readings. The range of the device is limited and the energy requirements are quite high, but it adds a useful tactical edge to defence.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SUBSPACE_SCANNER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Scanner]]></Name>
              <Description><![CDATA[Warp fields create a Subspace halo around a ship which is detectable from a great distance. The Subspace Scanner detects these haloes by comparing sensor readings of the appearance of local Subspace, to a computerized record of the sector's normal appearance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SURPLUS_DEPOT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surplus Depot]]></Name>
              <Description><![CDATA[Surplus Depots are dedicated facilities to either scrap, or temporarily house, inactive starships. Scrapping a ship with this facility in the system returns a portion of raw materials back into the Empire-wide resource, using dedicated mass recyclers to allow for maximum matter recycling efficiency. These resources can then be reused in new construction projects, or sold on the open market for a percentage of credits. These facilities can also mothball ships, temporarily removing them - and their maintenance costs - from the fleet. Mothballed ships may be reactivated at any time, but this comes at a price, requiring valuable time and resources. But mothballed ships can be a cheap and effective way to bolster our defence forces whilst the main fleet arrives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="THERMAL_TETHER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Thermal Tether]]></Name>
              <Description><![CDATA[Large underground reactors harness the geothermal energy of a Volcanic planet. Tethers from the surface then deliver raw current to supplement energy supplies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="WIND_TURBINES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Wind Turbine]]></Name>
              <Description><![CDATA[This age-old technology is employed here in its simplest function, harnessing the power of the wind for the safe and efficient generation of electricity, although on a small scale.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HYDROPONICS_DOME">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hydroponics Dome]]></Name>
              <Description><![CDATA[The Hydroponics Dome employs special nutrient-rich solutions with which to grow food. Using the geothermal energy of a Volcanic world to provide heat and power, these domes can function indefinitely, supplying a colony with an efficient agricultural solution on an otherwise inhospitable world.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PRIVATE_FARMS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Private Farms]]></Name>
              <Description><![CDATA[While government farms are efficient at feeding the populace, many private individuals find greater satisfaction in growing their own food. Supporting a system of private farms provides high-quality food and simultaneously boosts morale.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_AGRICULTURAL_PROGRAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Agricultural Program]]></Name>
              <Description><![CDATA[Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses will starve if they do not provide for themselves. The Agricultural Program ensures these masses provide enough food to at least ensure their survival.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_AQUAFARM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquafarm]]></Name>
              <Description><![CDATA[These large, submerged structures are responsible for both gathering and farming a wide variety of marine life. This not only provides colonists with a nutritious and reliable food source, but allows scientists to study the indigenous ecosystem, supplementing research efforts.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_BASIC_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Replicator]]></Name>
              <Description><![CDATA[Replicators synthesize a wide variety of foods from otherwise inedible biomass. The flavour and complexity of the result from this basic unit is often criticized, but its nutritional value is indisputable. Replicators can also supplement our existing water supplies, allowing us to give larger rations of water to the populace and industry alike, boosting system growth.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CENTRAL_COMMAND">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Central Command]]></Name>
              <Description><![CDATA[Starships and starship combat are more complex than they may at first appear. Even the best ship is weak and helpless without an experienced crew. The Central Command is an institution which trains recruits so that even their first real combat is familiar.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CENTRE_OF_COMMERCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Centre of Commerce]]></Name>
              <Description><![CDATA[The Union must trade, and support a dynamic and prosperous economy in order to survive. Dedicated Centres of Commerce take advantage of modern computing power to maximize the efficiency of commerce in their regions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_COVERT_SENSOR_ARRAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Covert Sensor Array]]></Name>
              <Description><![CDATA[The Covert Sensor Array is designed to resemble a Subspace relay telescope. Its energy signature and outward configuration have been modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces, giving our military a distinct advantage in sensor capability.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DETAPA_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Detapa Council]]></Name>
              <Description><![CDATA[The Detapa Council is the visible government of Cardassia. The Council is a group of elected representatives, who perform their functions under the watchful eye of the military. The Council make the people feel that they are in control of their own lives, but it is in fact the Obsidian Order and the military who control the Detapa Council.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_FORCED_LABOUR_COMMUNE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Forced Labour Commune]]></Name>
              <Description><![CDATA[Many planets, particularly those that have recently been conquered, have large surplus populations. These unemployable masses are often a strain on resources, and although ethnic cleansing protocols can cure the problem, it is often distasteful, and quite unwarranted if there are tasks and chores to be performed. Labour Communes provide these disenfranchised and displaced masses with both employment and a new purpose for their lives, in serving the Union.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_INDUSTRIAL_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Industrial Replicator]]></Name>
              <Description><![CDATA[Industrial Replicators are industrial-sized versions of a typical domestic replicator, except that they feature less powerful Quantum-resolution scanners and are instead tuned to produce inorganic matter more efficiently. Industrial Replicators are generally used to produce large industrial components that would be difficult or time consuming to produce by other methods, and the provision of such technology in a system would greatly enhance the industrial capacity of the system.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
	    <Entry Key="CARD_ISOLINEAR_SCANNER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cardassian Isolinear Scanner]]></Name>
              <Description><![CDATA[The Cardassian Isolinear Scanner works on the same passive principle as the Subspace Scanner and Listening Post, but with a greater range due to its more highly detailed map of Subspace. Like the Cardassian Listening Post that preceded it, the outward configuration of the scanner is disguised to look like an advanced civilian communications satellite, which allows it to be placed where military assets would be threatened by enemy shipping. One further improvement is that the outward power signature of the scanner has also been modified to help support this illusion, although it remains to be seen whether the additional resource requirements necessary during the scanner's construction to allow for this illusion will be worth it.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_LISTENING_POST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cardassian Listening Post]]></Name>
              <Description><![CDATA[The Subspace distortion caused by Warp fields is confined to a few select frequencies. The Cardassian Listening Post monitors these "hot" frequencies for spikes, and then triangulates their source. The Listening Post is sensitive enough to respond to much fainter changes than the older Subspace Scanner, and hence has a greater effective range. It is also disguised to look like a civilian communications satellite, allowing it to be placed closer to the shipping lanes - but leaving our enemies none the wiser to its true purpose.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_MEDIC_STATIONS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medic Stations]]></Name>
              <Description><![CDATA[Medic Stations are a requirement for rendering basic medical support for the population. Enlisted personnel are posted to such stations on a rotational basis, and utilize their training to assist in treating rudimentary illnesses and injuries.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_METAGENICS_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Metagenics Lab]]></Name>
              <Description><![CDATA[The Metagenics Lab strives to investigate advanced applications for the latest breakthroughs in Biotech research. Of particular interest is the perfection of new delivery systems for biogenic weapons for the military. ]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_MINING_PROGRAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Program]]></Name>
              <Description><![CDATA[Many planets, particularly those which have recently been conquered, have large surplus populations. These unemployable masses could be a great boon to industry if they were put to work in mines and quarries throughout the system.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_OBSIDIAN_ORDER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Obsidian Order]]></Name>
              <Description><![CDATA[The Obsidian Order are the elite among Cardassian intelligence operatives. They protect Cardassia from her enemies, both within and without. The Order's methods are so effective that often the mere mention of their presence is enough to calm unruly citizens.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of Phaser fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_ORE_PROCESSING_RIG">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ore Processing Rig]]></Name>
              <Description><![CDATA[In ore-rich systems, Cardassian scientists and engineers man these facilities, and labour ceaselessly to obtain a variety of raw materials from planetary geo-structures. They operate even more ambitious expeditions into the outer system, scouting asteroids and moons for other precious or valuable commodities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_PARTICLE_FOUNTAIN">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Particle Fountain]]></Name>
              <Description><![CDATA[This revolutionary mining technique employs a high-energy, low-frequency Graviton disruptor beam, which is fired at a planet's surface from an orbital platform in space. It is a cheaper, safer and more productive method for the extraction of Dilithium rich deposits, and can ultimately double output compared to all previous mining technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_PHOENIX_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Phoenix Network]]></Name>
              <Description><![CDATA[The Phoenix Network stores up-to-the-minute data from each agent's personal transmitter, preventing the loss of critical information when an agent is lost. New agents can be immediately briefed with the necessary information to take up where their unfortunate predecessors left off.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_PREFECTS_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Prefect's Office]]></Name>
              <Description><![CDATA[The Prefect's Office serves as the powerbase of the Prefect. It provides a potent reminder to the populace that the Cardassian Union has the interests of the people at heart, silencing dissent amongst the labourers and populace alike.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_RE_EDUCATION_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Re-Education Centre]]></Name>
              <Description><![CDATA[Sometimes, despite the best efforts of a government to care for its people, the people conclude that the government is the enemy, and grow restless. The Re-Education Centre is designed to take in these wayward souls and correct their misguided opinions through education.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_STATE_RATIONS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[State Rations]]></Name>
              <Description><![CDATA[Each citizen of the Cardassian Union is allocated a fixed annual entitlement of rations. The social elite enjoy a different arrangement, but this does not detract from the government's generous handouts of food, water, and general goods coupons. ]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_STATE_TRIBUNAL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[State Tribunal]]></Name>
              <Description><![CDATA[Unrest is ever the enemy and scourge of social control - which must be maintained at all costs. Such disobedience does not manifest from nothing; there are invariably certain dissidents whose voice of resistance make others restless. After being quickly captured and silenced, the State Tribunal passes judgement on these malcontents. And global broadcasts of the inevitable outcome quickly ensure social acceptance, and a return to conformity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_THEORETICAL_SIMULATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Theoretical Simulators]]></Name>
              <Description><![CDATA[Theoretical Simulators reproduce complex and extreme environments and elements in endless configurations, allowing scientists to test out their theories with amazing speed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_TRIAGE_CLINIC">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Triage Clinic]]></Name>
              <Description><![CDATA[Our labourers are a precious resource that must not be wasted. The Triage Clinic provides medical facilities for the people, allowing them to return to work as quickly as possible. In time, plagues and disease will become a thing of the past, boosting productivity throughout the Union.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_UNION_BROADCAST_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Broadcast Network]]></Name>
              <Description><![CDATA[The Union Broadcast Network is the vital link in maintaining control over all aspects of Union society. Propaganda is necessary to promote and report Union current affairs in a favourable light. The people rely upon these messages to feel safe, and cared for, and to be reassured that the Union is in good hands.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_UNION_RELOCATION_PROJECT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Relocation Project]]></Name>
              <Description><![CDATA[The Union is growing rapidly, and now we must make more room for the people. Relocating people from our most crowded worlds to new member systems would increase the available workforce in such systems, boosting productivity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Kureal Class Colony ships are equipped with a wide variety of technology and equipment for making alien worlds habitable for Cardassians. Kureal hulls are composed of durable and highly adaptable hardware and materials, designed to be easily dismantled and reconfigured into the basic structures a new colony requires. But these colonial ships, quite specific in their intended duties, have no weapons, and manoeuvrability is poor. They would not generally survive combat without an escort.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_COLONY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[The improved Ranol Class colony ship has the same function as its older Kureal counterpart, but surpasses it in every conceivable way. It is equipped with the latest terraforming equipment, augmented with a protomatter stabilizing matrix, which promises to deliver results with a far greater degree of accuracy and efficiency. Within the Ranol's modular hull can be observed a series of key improvements over the Kureal. Large collapsible sections, with a little modification on-site, can now be quickly erected to serve as a functional ad hoc township, catering for many hundreds of people almost at once. Finally, valuable cargo, vital for any colony to flourish and find its feet, has been provided with extra protection for interstellar transit by way of Duranium composite containers, should the shields fail.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_COLONY_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[The Kornal Colony ship is the ultimate tool for colonial relocation and expansion. It can transform even the most barren and inhospitable world into the most accommodating, even pleasing surroundings reminiscent of home. A new and sophisticated device called a Magma-Feed improves things yet further. This device is capable of transferring raw geothermal energy via a deep core drill, allowing colonists to tap directly into this inexhaustible power supply, until such time as surface reactor plants are in place. Also, an increased internal volume over the Ranol Class allows the Kornal to cater for more colonists per vessel than ever before. Kornal Class Colony ships, in tandem with Type III Transports and Survey Ships are also capable of now terraforming and colonizing planets that previously eluded our means – notably Class-R Rogue worlds, as well as minor habitation projects on barren moons and asteroids.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CONSTRUCTION_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship]]></Name>
              <Description><![CDATA[The fleet relies on the valuable fuel supplies stored on the many stations of the Union, but those stations would not even exist if we did not have a platform from which to build them. The Damar is that platform. Named after the great builder of the Union, the Damar class is a mobile construction platform. It won't survive long in combat - but neither is it intended to be present in warzones. The Damar just does what it was designed for - and it does it with breakneck efficiency, indirectly ensuring that the Union is both defended and fuelled.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[The Kraxon is the first true dedicated warship produced by the Union. It is an impressive vessel, designed specifically to engage and destroy enemy vessels and installations. It carries a large complement of offensive weaponry, the most powerful available to Cardassian science, and its reinforced hull can withstand sustained enemy fire even after shield failure. But research and development continues, and it is expected that new breakthroughs are forthcoming, and all too soon the Kraxon will be obsolete as a viable warship.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[As was predicted, technological advances in weapons and construction have yielded an exciting new era in warship design and implementation. The Tekoran Class is a durable and sleek vessel, seductive in its graces from the outside, but beating within is a dark and fearsome heart, and the enemy would be a fool to underestimate her. Its phaser arrays are formidable enough, but when used in combination with the new and quite fundamentally redesigned torpedo detonation systems, the result can be devastating. But the Tekoran Class Cruiser lacks the necessary close-quarters mobility for effective defensive manoeuvring, but it more than makes up for this with its weapons array.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[The Kirol Class is not a particularly elegant shape, but brute force sometimes warrants a brutal design philosophy. The Kirol heralds the beginning of a new era of tactical weapons systems. The conclusion of this initiative will reach far beyond the launch of the Kirol Class – it is merely a testbed. The final result, it is hoped, will lead to a series of the most devastating and lethal warships ever built, but that time is not yet. For now, the smaller ancestor of that future generation will undoubtedly perform adequately and imperiously for many years.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_CRUISER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[The future has arrived at last, in the shape and form of a monster bristling with menace and raw firepower. The Kirol project finally came to fruition, and the result was the Galor Class warship; the pride of Cardassia. Its armour is nearly impenetrable, being almost as well protected as some starbases, and, in tandem with the armour, its shields can deflect and absorb an enormous assault. Galor Class warships are reserved for the most experienced and competent Guls, who can lead by example and, if required, coordinate the strategic battle plans of an entire fleet.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[A breakthrough in weapons technology has granted the Union the opportunity to at last introduce a light attack vessel. Power consumption for weapons discharge, whilst maintaining a stable shield grid, was the greatest concern in this vessel’s development. But a new design in advanced integrity field grids has allowed the Trager Class to finally be launched. Due to its low mass, maneouverability is a significant advantage to the design, and the Trager's sensor capacity is certainly sufficient for its intended deployments, as is its range and speed.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[The Hideki Class Destroyer is a slick and admirable performer as a fast-attack ship. But this advantage in weaponry is offset somewhat by a design limitation - a sacrifice that was technically unavoidable, and that is reduced armour, and only standard shielding. The Union starship design specialists have purposefully aimed for an all out fast-assault ship - this is its primary function. But Central Command envisage numerous other roles for the Hideki in the future, notably as a border patrol ship, and in intercepting enemy scouts, transports and colony ships, but also in protecting vulnerable worlds and trade lanes from enemy raiders. It is also well-suited to conducting raids of its own against poorly-defended systems.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DESTROYER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[The upgraded Hideki Class Destroyer is superior to the original in every measurable way. Enhanced weapons systems coupled with a wider targeting arc allow the Hideki to take on more important defensive duties, even those that were suited to larger Cruisers in bygone days. These upgraded Destroyers are even capable of directly attacking enemy systems and outposts if necessary - a feat that would have been considered suicide by such a small ship just a few years ago.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DREADNOUGHT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dreadnought I]]></Name>
              <Description><![CDATA[Size can often disturb your enemy as much as the actual power one has to wield. The Monak Class is powerful indeed, the greatest mobile assault force that our science can muster. But added to that is the simple, brutal, intimidation factor. The power requirements to sustain this beast are immense, and whereas any potential enemy is often crushed without a trace, the Monak must endure appalling manoeuvrability and limited Warp speeds. But it hardly matters. Just one of these lethal ships on the field of battle will ensure high morale amongst the troops, and eventual victory for Cardassia. ]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DREADNOUGHT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dreadnought II]]></Name>
              <Description><![CDATA[If there was any need to augment the already immense and terrifying symbol of Cardassian superiority (the point is moot), all critics are silenced with this behemoth. An offshoot of the Monak that came before it, the Koronak sets new standards in both daring and excellence; it is guaranteed to survive simply by its sheer firepower. If any fleet goes to battle with a Koronak as its spearhead, the troops know that the very best that Cardassia has to offer leads them. How can they fail? ]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_DREADNOUGHT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dreadnought III]]></Name>
              <Description><![CDATA[The Ranor Class is the obscene pinnacle of brutalistic starship design, and it is so designed to strike terror into the very hearts of Cardassia's enemies. The Ranor's armour is almost indestructible, and coupled with its astonishing firepower, no foe can come up against it and escape unscathed, for this is the monster of monsters - the ultimate warship.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_HEAVY_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser I]]></Name>
              <Description><![CDATA[The Irkon Class shares similar technological advances to the design themes of the Kirol, and is actually an extension of that successful project. The Irkon employs the same design and technical specifications as the Kirol - but on a far larger scale. A specialised reciprocating fusion reactor provides not only added durability to the shields, but extended functionality at high Warp velocities, whilst also supplementing the enormous power requirements for its deadly weapons systems. ]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_HEAVY_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser II]]></Name>
              <Description><![CDATA[The Keldon Class is the final payoff from many years of research in starship construction, resulting in the successful deployments of both the Kirol and the Galor classes. This awesome vessel is truly armed to the teeth. It is the ultimate weapon for long-range assault and fleet command in major battlegroups. Its ablative shield-spread guards a complement of the deadliest torpedoes, but the Keldon's basic design is still not well-suited for close-range fighting, and suffers the similar manoeuverability problem that earlier Heavy Cruiser-types have suffered. However, it is safely assumed that few potential foes will survive long enough to discover this weakness and take full advantage of it. This one handicap is offset by the clear benefit of aft-firing torpedoes, which will often prove to be a rare and valuable commodity in a crowded skirmish. ]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_HEAVY_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer I]]></Name>
              <Description><![CDATA[There was a minority among the hierarchy of Central Command that deemed that the strength and ability of our light combatants were insufficient. But even the minority can gain a loud enough voice to make the majority see reason. And thus the proposal for the creation of a 'Heavy Destroyer' came about; a ship with the manoeuvrability of a Destroyer, but with the firepower of a Cruiser, and the added ability to more effectively intercept enemy shipping, a deficiency that was at the time causing significant concern. The Konar Class was the result, legacy of Gul Konar himself - and a largely experimental ship for the time being, but if successful great things are promised.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_HEAVY_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer II]]></Name>
              <Description><![CDATA[The Trager Class was a great success in its speculative and experimental fleet role. But as technology advances, it demands that all military options move concurrently with it. Thus, the enhanced Jurdek Class Heavy Destroyer, which was an astounding performer in all areas - and even the might of enemy capital ships would have a difficult time facing it in combat. Not only does it possess formidable weaponry, deadly in such close quarter attacks as the Destroyer is best designed to perform, but it outclasses all other vessels of similar mass in both speed and fuel efficiency - thus allowing it to strike deeper into enemy territory than any other Destroyer has gone before.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SCOUT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The Drexoran has answered the call for a long range observation and patrol vehicle – an extension of the intelligence arm in more ways than one. The Drexoran is a small Cruiser, conceived and designed with the sole purpose of discrete deep space tactical assignments, particularly to sensitive regions where security is paramount, and where early warnings of fleet movements would prove most valuable. A berth on a Scout would be a noble career choice for any officer, as their duties provide an important service for the Union. But it comes at a price, as one is often duty-bound to exile for their numerous extended missions, for Scouts operate best alone, and sometimes far from the comforting sovereignity of Cardassian space. As such, it is a pertinent point to note that Scouts operate a highly sophisticated Subspace mapping system, thanks in no small part to careful management of its power reserves. The Subspace signatures are also blanketed meticulously – it is a virtue of comparative 'stealth' that grants the Scout a certain flexibility in long-range exercises. But the Drexorans do not excel in battle; they are vulnerable alone, and all commanders should proceed with all due care and wisdom in delegating combat strategy.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SCOUT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[If there was to be observed any failure in the lauded achievements of the Drexoran class, it was its tactical performance in combat. This has been addressed with the introduction of its successor: the Komax Class. The Komax Class Scout is an admirable performer all round, and could be treated almost as a regular Destroyer-type starship, but with the added faculties and properties of the Scout. It is thus not be underestimated, and can at last operate far from the Cardassian border without the need to persistently retreat – its weapons can now deal out as much as it can take, making it an exceedingly valuable addition to the fleet. Military commentators should note that along with increased sensor resolution, the hull armour is immensely strong, and its manoeuvrability is exceptional. The Komax is a prodigious and quite formidable piece of hardware.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_HEAVY_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Scout]]></Name>
              <Description><![CDATA[Technology has moved forward a long way since the Komax was introduced. Advances in power generation and distribution protocols promise a new era in the effect of deep-space tactical missions. The capabilities of a Scout have now, in effect, been merged into that of a combat vessel; such assets being somewhat limited in the past to short and medium range vessels. With a superior arsenal, extra sensor clusters and a specialised deep-scan gravitic array, the Tra'Kor Class is a very, very dangerous ship... if you are an enemy of the Cardassian Union.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SURVEY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Survey Ship I]]></Name>
              <Description><![CDATA[The Nerevok Class Survey Ship is a light, poorly armed ship, whose only redeeming features are its extended range and powerful sensors. It is designed as an expendable exploratory vehicle but can, as need demands, operate as a light escort or raider. Its sensors, although calibrated principally for the illustrious goal of furthering scientific research and understanding, can be quite useful to other commanders in battle when their resources are thin, and may assist in interception attempts.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SURVEY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Survey Ship II]]></Name>
              <Description><![CDATA[The Kakor Class is a much needed improvement over the Nerevok Class. New advances in propulsion allow longer-term deployments for its deep space explorations. And its upgraded sensor palettes make it the most advanced and multi-functional mobile observation platform in the Union, granting it the ability to scan to higher resolutions, as well as analyse and collate with a superior computing power. Its enhanced sub-light drive system, together with better defensive systems and weapons, now make it a viable light combat vessel.  But commanders beware, the Kakor Class should never be mistaken for a true warship.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SURVEY_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Survey Ship III]]></Name>
              <Description><![CDATA[The Praxon Class 'Advanced Survey Ship' has finally answered the call for a versatile multi-role deep space exploration vessel. The Praxon will excel as the banner-bearer for the Union’s policy of deep space exploration and observation… New weapons systems installed on the Praxon endow it with never before seen strength and durability for so small a ship, and its diminutive size enhances agility at impulse speeds. Kakor Class commanders who inherit this ship may at last sate their desire for combat, for the Praxons promise to be shrewd and formidable customers in even large-scale skirmishes.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[Ravinok Class Transports are unique, multi-purpose vehicles, endowed with numerous interchangeable abilities and properties for a wide array of deep-space assignments. One of their primary functions in the Union is to follow combat vessels into enemy territory, carrying troops for ground invasions. But they are not combat vessels in their own right, however, and will rarely (if ever) survive combat if they are not escorted. The true genius is to be found in their modular hulls, which can be dismantled and rearranged to provide the core sections of a depot or outpost, granting key starship support in remote or strategically important sectors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[These Toran Class Transports have heavier shields than the Ravinok that came before it, and reinforced hull armour to enhance survivability during combat landings. The Torans incorporate extended space-frames to augment construction efforts with greater supplies and provisions, as well as convey a superior ground force in military campaigns. In all aspects the Toran Class is a fine replacement for the Ravinok, and promises to be an excellent addition to Union fleet auxiliaries.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport III]]></Name>
              <Description><![CDATA[The Bok’Nor Class Transport is a significant improvement in all areas over the Toran Class that came before it. This designation is now equipped with proficient weapon systems to protect Cardassian assets in the more precarious Transport deployments. In deep space, these weapons would be of little effect against a heavily armed foe, but they were primarily devised to bolster the efficiency of an invasion force, and to counter orbital and ground defences. Secondly, a fusion of newly devised construction methods with automatically-adapting mission modules allow the Bok’Nors to more efficiently and quickly implement the upgrade of outposts and starbases – and now for the first time Nor-class Spacedocks. Finally, in tandem with Type III Colony and Survey Ships, the Bok'Nors are now also capable of terraforming and colonizing planets that previously eluded our means – notably Class-R Rogue worlds, as well as minor habitation projects on barren moons and asteroids. ]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_TRIAGE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Triage Cruiser]]></Name>
              <Description><![CDATA[The Kivirok Triage Cruiser is a necessary expenditure, Central Command believes, designed specifically as an extreme deployment option in times of interstellar emergency. Normally such needs would not warrant the inclusion of such a ship designation in the fleet, as most starships can accommodate plagues, natural disasters and other crises. However, if the need arises, Kiviroks can be deployed to fulfil a sometimes useful medical function in the troubled zones, but also, critically, as a propaganda device to placate public opinion, and cultivate military support.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark I Union Shipyard]]></Name>
              <Description><![CDATA[The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark II Union Shipyard]]></Name>
              <Description><![CDATA[The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark III Union Shipyard]]></Name>
              <Description><![CDATA[The Union shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as the Union can support. The shipyard's refuelling capabilities extend the range of the Union's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_FLEETYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Union Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_FLEETYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Monac Fleetyards]]></Name>
              <Description><![CDATA[The Monac Fleetyards are the largest military structure ever built by the Union. This construction facility can build any design of vessel that the Union desires faster than any other construction facility in existence, boosting the military output of the Union. If we can acquire enough resources, this facility could construct enough ships to power the Cardassian military machine indefinitely.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_OUTPOST_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_OUTPOST_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_STARBASE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Union Station]]></Description>
              <Custom1><![CDATA[Heavy Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_STARBASE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[Nor Station]]></Description>
              <Custom1><![CDATA[Heavy Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CARD_SCIENCE_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Union Stellar Research Laboratory]]></Description>
              <Custom1><![CDATA[Heavy Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ADVANCED_REPLICATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Replicators]]></Name>
              <Description><![CDATA[This Advanced Replicator improves upon the first generation, with even greater output and versatility. Nutritional staples are provided for, as well as delicacies, all authentically created from otherwise inedible biomass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ANTI-PROTON_ARRAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Anti-Proton Array]]></Name>
              <Description><![CDATA[The Anti-Proton Array is designed to resemble a Subspace relay telescope. Its powerful energy signature and outward configuration has been shielded and modified to support this illusion. This disguise allows the array to be placed where an ordinary scanner would be destroyed by enemy forces - and therefore allows us to conduct covert scans of enemy shipping without their knowledge. Anti-protons are also known to be effective in detecting cloaked ships, further improving the tactical uses of the array.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_CHANGELING_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Changeling Network]]></Name>
              <Description><![CDATA[Changeling agents are trained in endless simulations to blend seamlessly into the circles of foreign powers. The intelligence they can gather is priceless for the continuing survival and prosperity of the great Dominion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_CHANGELING_REPLACEMENTS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Changeling Replacements]]></Name>
              <Description><![CDATA[The Changeling Replacements are the very best of our Changeling agents, and have been specially trained to replace key figures amongst foreign powers. In these roles, they are capable of preparing foreign powers by making and breaking existing political agreements and alliances, strengthening the position of potential allies and cutting off potential enemies from their friends and supplies before we officially make first contact. The Changeling Replacements are sent to work throughout the galaxy, imperceptibly shifting the balance of power in our favour and ensuring the will of the Founders meets only a minimum of resistance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_COMMERCIAL_EXCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Commercial Exchange]]></Name>
              <Description><![CDATA[The Dominion hold the monopoly over many exchanges and trading contracts - but there is always the desire and need for more. The Commercial Exchange acts as the central hub through which all local transactions are negotiated.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_DEATH_SQUAD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Death Squad]]></Name>
              <Description><![CDATA[When unrest occurs there is sometimes no choice but to bring in the ruthless Jem'Hadar. It is a last resort, for the culling of millions is unsavoury, and detrimental to the infrastructure of the workforce. Unfortunately though it is often the only means to restore obedience.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_JEM'HADAR_BARRACKS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Jem'Hadar Barracks]]></Name>
              <Description><![CDATA[Squadrons of Jem'Hadar soldiers are stationed permanently on Dominion worlds. Not only does the very fear of them keep the local population in check, but they stand ever ready to counter external threats. An invasion force has not faced a true test of its mettle until it has come up against the Jem'Hadar.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_KETRACEL-WHITE_FACILITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ketracel-White Facility]]></Name>
              <Description><![CDATA[The Ketracel-White Facility is the centralised distribution centre for shipments of the White bound for all colonies throughout Dominion space. It is the lifeblood of our foot-soldiers, the Jem'Hadar. Without it, control over them would weaken considerably, and they would all but fail to function as a fighting force.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_LOGISTICS_COMMAND">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Logistics Command]]></Name>
              <Description><![CDATA[The Logistics Command deals with any unpleasantries that come up from time-to-time between the races of the great Dominion. The genetically enhanced Vorta diplomats of the Logistics Command help to ensure that the fears of the various races are known by the Founders, helping to ease tensions within the Dominion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_MINING_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Guild]]></Name>
              <Description><![CDATA[Industry and ship-building require a virtually endless supply of raw materials. The Mining Guild is responsible for identifying sources of ore, formulating the most efficient extraction methods, organising the manpower, and acquiring the necessary technology to extract it.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of Polaron energy fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ORGANICS_REPLICATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Organics Replicators]]></Name>
              <Description><![CDATA[Replicators synthesize a wide variety of organic foodstuffs from otherwise inedible biomass. The flavour and complexity of the result is sometimes criticized, but its nutritional value is indisputable. Replicators also supplement water supplies by providing critical reserves during times of shortage.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_POLARON_ACCELERATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Polaron Accelerator]]></Name>
              <Description><![CDATA[Advanced theories in particle physics are at the heart of Dominion science, particularly where weapons are concerned. Multiple examples and applications have proven the effectiveness and general supremacy of a polaron-based disruptor charge. This facility will guarantee that further research can deliver even more startling results. ]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_PROVISIONS_DISPENSER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Provisions Dispenser]]></Name>
              <Description><![CDATA[The native population of conquered worlds, and even those that are guests of the Founders, require alternative foodstuffs to their Vorta and Jem'Hadar hosts. These basic replicators provide for an increased variety of culinary tastes.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_PURGING_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Purging Centre]]></Name>
              <Description><![CDATA[Victory is life, defeat is death. All but a few maimed Jem'Hadar warriors are worthy of treatment and repair. It is a dishonour, but necessary if sufficient numbers are to be maintained. But resources are limited. Those that cannot be saved are purged of the White in their veins, and killed with honour.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_QUANTUM_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Quantum Battery]]></Name>
              <Description><![CDATA[These large orbital platforms employ short-range Quantum Torpedo batteries to counter any alien threats, significantly bolstering the existing planetary defences. They require a significant amount of power, but are completely automated in their operation - they will not hesitate to destroy the enemies of the Dominion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_QUANTUM_SIMULATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Quantum Simulators]]></Name>
              <Description><![CDATA[Quantum Simulators incorporate suspended quantum matrices and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_THE_GREAT_LINK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[The Great Link]]></Name>
              <Description><![CDATA[The Great Link is embraced not merely by new young Changelings. The ruling Founders must tap from the 'Pool of Knowledge' for counsel and wisdom, and thus do their great work. It is a cherished source of inspiration for all Dominion subjects.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_VORTA_CLONING_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Vorta Cloning Lab]]></Name>
              <Description><![CDATA[The Dominion control the Vorta. They are a sly, but easily dominated race. They make excellent subjects to do the Founders' bidding, and are experts at controlling foreign interests - but they must be precisely tailored and engineered for maximum efficiency. The Cloning Lab ensures that there is a steady supply of Vorta; to oversee the Jem'Hadar, and train them.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_WORK_CAMP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dominion Work Camp]]></Name>
              <Description><![CDATA[Many planets, particularly those which have recently been conquered, have large surplus populations. If left to their own devices these unemployable masses can starve or riot, effectively halting productivity. For those who persist and cannot be changed, death is the only option. The fortunate remainder will find themselves a placement in the Work Camp.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ATTACK_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship I]]></Name>
              <Description><![CDATA[Attack Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ATTACK_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship II]]></Name>
              <Description><![CDATA[Attack Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ATTACK_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship III]]></Name>
              <Description><![CDATA[Attack Ship III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_ATTACK_SHIP_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship IV]]></Name>
              <Description><![CDATA[Attack Ship IV]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLE_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser I]]></Name>
              <Description><![CDATA[Battle Cruiser I]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLE_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser II]]></Name>
              <Description><![CDATA[Battle Cruiser II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLE_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser III]]></Name>
              <Description><![CDATA[Battle Cruiser III]]></Description>
              <Custom1><![CDATA[Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLE_CRUISER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser IV]]></Name>
              <Description><![CDATA[Battle Cruiser IV]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLESHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship I]]></Name>
              <Description><![CDATA[Battleship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLESHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship II]]></Name>
              <Description><![CDATA[Battleship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_BATTLESHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battleship III]]></Name>
              <Description><![CDATA[Battleship III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[Colony Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_COLONY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[Colony Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_CONSTRUCTION_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship]]></Name>
              <Description><![CDATA[Construction Ship]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_PROBE_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe Ship I]]></Name>
              <Description><![CDATA[Probe Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_PROBE_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Probe Ship II]]></Name>
              <Description><![CDATA[Probe Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SCOUT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[Scout I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SCOUT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[Scout II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SCOUT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[Scout III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[Transport I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[Transport II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport III]]></Name>
              <Description><![CDATA[Transport III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Construction Facility]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as its builders can support.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medium Construction Facility]]></Name>
              <Description><![CDATA[The Medium Construction Facility makes it possible to support more ships than before. Also, new and innovative construction technologies permit this facility to deal with the latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Construction Facility]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_FLEETYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Fleet Construction Facility]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed, and serviced in these enormous, dedicated shipyard facilities. With this facility, the will of the Founders can now be spread faster than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_OUTPOST_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_OUTPOST_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_STARBASE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Domination Station]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_STARBASE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[Founders Station]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOM_SCIENCE_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Cloning Advancement Centre]]></Description>
              <Custom1><![CDATA[Forced Polaron Beams]]></Custom1>
              <Custom2><![CDATA[Polaron Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_ADVANCED_REPLICATOR_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Replicator Network]]></Name>
              <Description><![CDATA[The pinnacle of replication technology has finally arrived with the Advanced Replicator Network. The Advanced Replicator Network is a system-wide, fully-automated bio-matter recycling, storage, and distribution network, with receptacles in every citizen's home. Equipped with the most powerful Quantum-resolution scanners available, network-based pattern libraries of every known foodstuff in the galaxy, and the most efficient recycling technologies available, the Advanced Replicator Network can produce food that is virtually indistinguishable from the real thing, whilst simultaneously approaching a 99.978% recycling efficiency rate; the concept of "food waste" is now a thing of the past.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_AGRICULTURAL_CENTRES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Agricultural Centres]]></Name>
              <Description><![CDATA[The Free Market has expanded into a fully-realised network of agricultural distribution centres. This home-grown produce not only adds to available food supplies and encourages trade, but unites the colony in a unique way, boosting morale.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_APOTHECARIES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Apothecaries]]></Name>
              <Description><![CDATA[The Apothecary must for the time being be a stopgap measure, and serve as the primary source of health care for the colony. They combine the basic elements of current pharmaceutical science with what the local ecosystem can provide.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_AQUASPHERE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquasphere]]></Name>
              <Description><![CDATA[These large submerged structures are responsible for both gathering and farming a wide variety of marine life. This not only provides colonists with a nutritious and reliable food source, but allows scientists to study the indigenous ecosystem, supplementing research efforts.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_ASDB_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[ASDB Complex]]></Name>
              <Description><![CDATA[The Advanced Starship Design Bureau specializes in developing new and advanced innovations in Warp propulsion. The installation of this facility will ensure that the Federation is at the cutting edge of Warp study.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_BASIC_FOOD_REPROCESSORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Food Reprocessors]]></Name>
              <Description><![CDATA[The Basic Food Reprocessors represent a revolution in food production and efficiency. They are capable of resequencing a larger proportion of the food waste produced by the population, allowing a greater percentage to be returned as useable biomass. The advanced computer programming also allows the complexity of the end result to be greater than that of older technologies, making the food more palatable for our citizens.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_BIOREPLICATION_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bio-Replication Net]]></Name>
              <Description><![CDATA[Replicators have revolutionised the provision of nutritional biomass to the populace, but replicator provision and access is not yet uniform throughout Federation colonies. Additionally, many older models of replicators are inefficient compared to modern standards. The installation of a dedicated bio-matter recycling, storage, maintenance, and distribution network would reduce energy wastage, boost recycling efficiency, improve population health, and increase food provision throughout the Federation.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_DAYSTROM_INSTITUTE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Daystrom Institute]]></Name>
              <Description><![CDATA[Richard Daystrom was awarded both the Nobel and Zee-Magnees prizes for his groundbreaking work in Duotronic computing. This Institute, built in his name, will be a centre for research into a wide variety of field applications for his designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_DOMESTIC_REPLICATOR_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Domestic Replicator Network]]></Name>
              <Description><![CDATA[With recent advances in Quantum Imaging, Pattern Storage, and Energy Production technologies, it is now possible to create replicators that are small and efficient enough to be placed in citizens' homes. This new class of replicator is capable of both producing and recycling virtually any biomatter, and will revolutionise our food provision and recycling capabilities. Larger Pattern buffers and Quantum-resolution scanners also allow for the replication of more complex food items than ever before.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FEDERATION_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Federation Council]]></Name>
              <Description><![CDATA[The United Federation of Planets is an egalitarian body; each world has a say in the policies of the government. The Federation Council has at least one representative from each world; its headquarters provides a place for these representatives to meet and air their differences.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FREE_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Free Market]]></Name>
              <Description><![CDATA[The Free Market is the combination and unification of many privately-owned smallholdings. All generated produce is regularly available for all, which is particularly helpful for those residing beyond the temperate zone, or in agriculturally unfriendly areas.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_GENESIS_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Genesis Research Lab]]></Name>
              <Description><![CDATA[The Genesis Research Lab is primarily devoted to the study of new, large-scale terraforming methods. However, its research will inevitably bear fruits in other life sciences, such as genetics and climate control.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_GEOSURVEY_COMMISSION_BRANCH">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Geosurvey Commission Branch]]></Name>
              <Description><![CDATA[The Federation Geosurvey Commission has employed teams of geologists and surveyors throughout the Federation for a long time. The organisation has now been given the sole responsibility of conducting surveys of every planet and asteroid belt within the Federation, and the Geosurvey Commission Branch has been designed to allow them to do just that. Provisioned with the latest technology, such as advanced holographic displays of the known geostrata, drill cores from across the system, and records of ground-based observations, these experts may uncover seams of resources in what were previously considered to be useless rock formations, which can aid our construction efforts and reduce the need to import the necessary materials from other systems.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_GLOBAL_DEFENCE_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Global Defence Net]]></Name>
              <Description><![CDATA[An invasion force faces the gravest test if faced with a fully operational Global Defence Net. Only the most advanced weapon designs have been implemented in these large, dedicated orbital defence platforms. Armed with both Pulse Phaser Cannons and batteries of Quantum Torpedoes, these batteries will give more than a little punishment to any would-be invaders.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_GRAVITIC_SENSOR_ARRAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Gravitic Sensor Array]]></Name>
              <Description><![CDATA[The Gravitic Sensor Array utilizes a tachyon dispersal grid, simultaneously scanning all known frequencies of Subspace, searching for even the tiniest fluctuation or distortion. Theoretically, even cloaked enemy ships can be detected by this array, although it remains to be seen whether the theory will be proven in the field.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HABITATION_PROJECT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Habitation Project]]></Name>
              <Description><![CDATA[These special structures represent a major breakthrough in habitation systems and terraforming. Specifically designed for hostile conditions, special domes can be constructed on previously uninhabitable space bodies. This compliments the existing maximum population size and growth rates of colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HARVESTING_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Harvesting Complex]]></Name>
              <Description><![CDATA[This is a newly formed arm of the Mining Corps, which will fundamentally transform our ideas about mining. The latest technology has combined to create this method of ore extraction. With gravity simulators and advanced force fields, full-scale surface excavations can now be performed on almost any planetary body, with onsite specialists living and working in the most hostile surrounding conditions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEALTH_CLINICS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Health Clinics]]></Name>
              <Description><![CDATA[The Health Clinics operate in all urban centres as part of our extensive medical networks. They rely mainly on the now frequently scheduled shipping of medical supplies from official vendors on the core worlds, ensuring that the colony gets only the very best care available.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HOLOCENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Holocentre]]></Name>
              <Description><![CDATA[These amenities provide both educational and recreational resources for a local population. Advanced holographics coupled with the latest computer processing technology open up almost limitless possibilities. The Holocentre can cater for everything from an advanced learning tool, to providing exciting cinematic experiences for the local populace, to training troops in almost real-life simulations.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_MEDICAL_CENTRES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Centres]]></Name>
              <Description><![CDATA[These advanced medical complexes rival the hi-tech facilities available on Starbases, and even those on Earth. Cutting-edge holography and sophisticated computer models combine with the most esteemed doctors, specialists and medical personnel, ensuring that the colony receives the best healthcare that resources and science have to offer.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_MINING_CORPS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Corps]]></Name>
              <Description><![CDATA[The Federation's Mining Corporation is present in almost every system. Machine operators, geologists, and other specialists work to obtain a variety of raw materials from planetary geo-structures, as well as operating far into the outer system, scouting asteroids and moons for other precious or valuable commodities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_NEWS_SERVICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Federation News Service]]></Name>
              <Description><![CDATA[The Federation News Service provides up-to-date information on both internal and external affairs to starships, colonies and outposts alike. It is essential to maintain communications, as well as supply pertinent information to the outermost reaches of the Federation, as it not only unifies each system as a collective whole, but promotes a sense of singular mind and allegiance amongst the masses.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of Phaser fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_PARTICLE_FOUNTAIN">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Particle Fountain]]></Name>
              <Description><![CDATA[This revolutionary mining technique employs a high-energy, low-frequency Graviton disruptor beam, which is fired at a planet's surface from an orbital platform in space. It is a cheaper, safer, and more productive method for the extraction of Dilithium or raw materials from rich deposits, and can ultimately double output compared to all previous mining technologies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicator]]></Name>
              <Description><![CDATA[Replicators synthesize a wide variety of foods from otherwise inedible biomass, but they can also provide for unusual dietary requirements or other necessary healthcare items. These replicators are designed to compliment the existing replicator networks across the system, providing free access to both food and healthcare items, so that even during hard times our citizens are provided for.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_REPLICATOR_PLANTS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicator Plants]]></Name>
              <Description><![CDATA[These specialized Replicator Plants augment production efforts and alleviate the workload from the heavier fabrication facilities by supplying additional parts and components for the maintenance of the facilities themselves. Any spare capacity is then used to assist with the demand of everyday goods for the common consumer.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_REPLICATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicators]]></Name>
              <Description><![CDATA[The organic replicator has finally arrived, and with it comes a revolution in our food provision capabilities. Replicators are capable of both synthesizing and recycling many types of biomass, producing a wide range of local delicacies from their reprogrammable pattern buffers. However, the real advance is the production speed and authenticity of the final product; basic food reprocessing plants have now been rendered utterly obsolete by this new technology, although there are concerns that the size of the units and the increased power requirements may slow the spread of the technology until new power generation methods can be developed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_STARFLEET_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starfleet Academy]]></Name>
              <Description><![CDATA[Superior technology is worthless in the hands of untrained officers. Starfleet Academy is a facility which trains cadets for service aboard starships. It is also a centre for research into new tactics and methods; even an experienced crew can pick up a few new tricks on a visit to the Academy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_STARFLEET_INTELLIGENCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starfleet Intelligence]]></Name>
              <Description><![CDATA[Starfleet Intelligence is responsible for ensuring the safety of Federation citizens by calculating threats that undermine security, and implementing counter-measures.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SUBATOMIC_SIMULATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subatomic Simulators]]></Name>
              <Description><![CDATA[Subatomic Simulators combine standing Warp cores with the latest holo-simulation technology to conduct high-energy experiments. These facilities promote rapid progress in many areas of research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TRADE_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Centre]]></Name>
              <Description><![CDATA[The computerization of trade goes back hundreds of years. Dedicated trading centres take advantage of modern computing power to maximize the efficiency of commerce in their regions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TRADE_HUB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Hub]]></Name>
              <Description><![CDATA[As our civilization and global urbanization has increased, the installation of interplanetary trade hubs has become a necessity to ensure the efficient management of local colonial resources. The Trade Hub provides a place for traders from across the galaxy to meet and sell their wares, boosting system income.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[The Conestoga Class colony ship is Mankind's first attempt to colonise Earth's surrounding star systems. They are equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponics gardens, easily constructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat manoeuvrability, and will not generally survive combat without an escort.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_COLONY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[This new breed of advanced colony ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruples the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_COLONY_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to re-supply. Like the Edwards predecessor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in bio-tech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power-intensive terraforming process. Extended internal volume of the Quebecs cater for more colonists per vessel than ever before. Quebec Class Colony ships, alongside Type III Transports and Surveyors are also capable of now terraforming and colonizing planets that previously eluded our means notably Class-R Rogue worlds, as well as minor habitation projects on barren moons and asteroids.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CONSTRUCTION_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship I]]></Name>
              <Description><![CDATA[The Berlin Class Construction Ship is designed for zero-gravity construction of large orbital facilities, including Outposts, Starbases, Science Stations, and Spacedocks. They have a large cargo capacity for carrying equipment and construction materials, but this great ability comes at a great cost; they are completely defenceless and cannot hope to survive an encounter with opposing forces without an escort.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CONSTRUCTION_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship II]]></Name>
              <Description><![CDATA[The New York class has been a long time in coming. The recent rapid expansion of the Federation has highlighted the dire need for a new class of construction ship that is able to cope with the ever-mounting orders for Outposts and orbital construction projects in the colonies. To deal with the challenge, the New York class is a much larger vessel than her Berlin class predecessor, and comes with the very latest in fabrication and replication technologies. Much of her basic operations are fully automated, and her larger internal volume means that larger crews and more raw materials can be supplied to construction projects, vastly increasing the available manpower whilst simultaneously reducing the need for additional raw material shipments for even the largest of construction projects.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[The Enterprise is the result of many years of dedicated human development. The completion of the NX-01 Warp 5 project has for the first time given humanity a ship capable of long-range exploration, and inner core defence within a reasonable period of time. The Enterprise Class incorporates the best sensors and scientific equipment yet devised, and combines them in a way that strongly promotes shipboard research. Despite all of its exploration capabilities, the Enterprise can be expected to perform well in various combat scenarios, armed with both Photon Torpedoes and Phase Cannons. Although, in the interests of peace, commanders are advised to avoid combat against larger vessels.]]></Description>
              <Custom1><![CDATA[Phase Turrets]]></Custom1>
              <Custom2><![CDATA[Photonic Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[The technological advances of the last half century are finally incorporated and channelled into one design concept. The Constitution Class cruiser is Starfleet's first true multi-role vessel. More than just a starship with impressive armaments and strong defences, capable of defeating any known threat, the Constitution is the beginning of a new direction in starship mission design. Intended for long, autonomous deployments, the Constitution is capable of exploration, research, diplomacy, search and rescue, and defence, if necessary. This versatile capability ensures that the Constitution will be at the forefront of Federation exploration, expansion, and defence for decades to come.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[The Constitution Class has been refitted. Upgrades to all areas of ship systems will carry the Constitution into the next century and beyond. As well as being a multi-role cruiser, in which it excels, the Constitution is now a formidable all-round warship, capable of dealing with almost any anticipated threat. Her presence is intended to discourage and counter potentially hostile neighbours from further aggression.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CRUISER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[Young minds, new ideas. This is the thinking behind the latest in starship innovation. Hailed as the 'The Great Experiment', the Excelsior is the most profound and far-reaching speculation yet for starship design. Utilizing new theories in Warp studies, Transwarp was greeted with great excitement and expectation, but the Excelsiors' field tests failed to win over the top brass. But it was not a total loss, and research continues. The Excelsior spaceframe itself is tremendously capable, housing many laboratories, medical facilities, and diplomatic accommodations, as well as room for major evacuations and transport scenarios, all in a package that provides both mobility and strong defensive weaponry. Traditional - but cutting edge - Warp systems will now be installed in all future Excelsiors while Transwarp research continues. Equipped with these systems, the Excelsior class will enter full production to undertake Starfleet's next great experiment : test bed of the Explorer design concept. For the first time in fifty years, the Federation has a true multi-role starship, and has taken the Constitution concept even further.]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_CRUISER_V">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser V]]></Name>
              <Description><![CDATA[Initially designated 'Platform SV-65', the Advanced Starship Design Bureau has finally completed the project that has become the Intrepid Class - a highly advanced starship in all areas. It was not intended to be the largest or indeed the most powerful of ships, but it is highly resilient. The prototype was also a 'guinea-pig' for a speculative replacement for Isolinear Optical Chips: a type of Bio-neural organic gel pack unit, designed to relay and process computer information at phenominally high speeds. Tests have shown that this experimental replacement of the data network allows the Intrepid to react in a fraction of the time than is possible via more traditional optical data networks, but the technology is yet to be proven in the field; time will tell whether the system is as practical and resilient as the traditional data networks that Starfleet has been using for decades. The Intrepid is a medium-sized Cruiser that is capable of both exploration and intermediate-term scientific studies, and her design also offers several important advantages over existing designs in the fleet; her retractable Nacelles and variable geometry Warp field operates without the detrimental effects of traditional Warp drive, and this advance also grants the Intrepid great speed. If needed, the ship can supplement the very swiftest of rapid response forces with her surprisingly effective tactical systems.]]></Description>
              <Custom1><![CDATA[Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_EXPLORER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer I]]></Name>
              <Description><![CDATA[A new era in starship roles sees the introduction of the Explorer-type, a fully equipped multi-role vessel - Starfleet's biggest, best, and most powerful. Building on the wild success of the Excelsior class, the Ambassador has been designed from the keel up as her successor. Improved sensors, laboratories, and diplomatic accommodations provide Starfleet's new flagship class with the capability to truly represent our peaceful intentions to the rest of the Galaxy. The Ambassador is, or course, more than capable of defending herself should the need arise, and in a fleet action the Ambassador provides vital leadership and can more effectively coordinate multiple starships.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_EXPLORER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer II]]></Name>
              <Description><![CDATA[The long-awaited replacement for the venerable Ambassador class has finally been launched with the introduction of the Galaxy Class starship. Tremendously more capable than any vessel that has come before it, or indeed, is even on the drawing board, the Galaxy finally consolidates the many roles of the Explorer in a way hardly thought possible before. With massive capacity, state-of-the-art laboratories and scientific equipment, a starbase-grade medical facility, luxurious diplomatic quarters, powerful defensive systems, and even accommodation for crews' families, the Galaxy will be able to easily supplant the aging Ambassador and even older Excelsior classes, allowing the latter to finally undergo a much-needed augmentation. With such capabilities, the Galaxy class will likely be at the forefront of Starfleet - and indeed the Federation itself - for much of the latter half of the century.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_EXPLORER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer III]]></Name>
              <Description><![CDATA[The pinnacle of modern starship design; the immense, supreme Sovereign Class Explorer incorporates the latest advances in Federation technology into one overwhelming package. It is the best Starfleet has to offer in multi-role cruisers. Equipped with the most powerful Phaser arrays yet installed on a starship, state-of-the-art Quantum torpedo arrays, almost impregnable shield and hull strength, and an uprated version of the Bio-neural gel pack computing systems first trialled in the Intrepid class, the Sovereign outperforms any single vessel known. As an Explorer, she of course has all the expected facilities, and her unmatched speed ensures that the Sovereign will certainly be available whenever and wherever she is needed. Finally, fleet coordination and support is maintained and carried over to the Sovereigns, ahead of older Galaxy Class ships.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FRIGATE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Frigate I]]></Name>
              <Description><![CDATA[A Frigate used to be in Naval tradition a class of ship that was smaller than a 3 decked ship, but still capable of considerable firepower. Starfleet's designation of Frigate is in essence an 'Destroyer-type', (smaller than a capital cruiser) but with a large arsenal for defensive purposes. Power reserves of Frigates are geared towards speed and agility  enhanced by the light space frame. In tight combat scenarios the Daedalus is an ideal proponent of launching fast attacks, and in such encounters with multi-ship taskforces they would come into their own, manoeuvring quickly whilst flanking the larger Cruisers to lay down cover fire.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FRIGATE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Frigate II]]></Name>
              <Description><![CDATA[The Miranda is intended to function in a support role to both Cruisers and Surveyors. Defensively, the Miranda's blend of speed and firepower make her an excellent counterpart to the Constitution in combat situations. It is equipped with superior engines, and has improved weapons over the Daedalus Class. With an upgraded Warp core, it responds more quickly to enemy incursions. Enhanced Miranda phasers, torpedoes, shields, and targeting systems greatly augment its combat effectiveness.]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FRIGATE_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Frigate III]]></Name>
              <Description><![CDATA[The New Orleans Class is a newer, improved brand of durable Starship, and a worthy successor to the Miranda. Designed at Utopia Planitia, the New Orleans has strong ties to her Galaxy Class big sister project. Utilizing many Galaxy technologies, as well as design themes, it can boast significant improvements in both defence and propulsion efficiency. The New Orleans promises to excel in all areas of general fleet support.]]></Description>
              <Custom1><![CDATA[Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser I]]></Name>
              <Description><![CDATA[The Niagara Class was planned and built alongside the Ambassador Class as a smaller Cruiser variant. Her deployments were to be less multi-role specific, concentrating rather on defence, particularly along the various shipping lanes of the core worlds. The Niagara class was fitted with an experimental third nacelle, to offset certain Warp geometry factors, whilst compacting the centre of gravity for the ship's mass, furthering maneouverability and curtailing quantum drag in the surrounding Subspace field. In addition to its propulsive abilities, the Niagara also boasts improved shields and defensive weaponry to allow it to escape any hostile misunderstandings.]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser II]]></Name>
              <Description><![CDATA[Recent events have clearly shown that the existing generation of starships will need to be supplemented very soon. To that end, development is continuing on new technologies for a starship to take over the leadership role from the Ambassador. Although the Nebula class is not this replacement, she is a test bed for many of the systems of that next class starship. The Nebula does have several features that make her unique. Most noticeably, the Nebula is equipped with a modular, swappable missions pod that can augment sensors, carry cargo and supplies, diplomatic quarters and limited tactical systems. With this level of versatility, the Nebula promises to become the mainstay of Starfleet in the future, both in supporting roles of the new generation of starships and on solo missions where her own impressive capabilities will be indispensable.]]></Description>
              <Custom1><![CDATA[Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser III]]></Name>
              <Description><![CDATA[Recent doctrinal shifts regarding fleet combat tactics have created a niche for a new type of Heavy Cruiser. Her platform and overall spaceframe hail back to the original Enterprise design lineages, a tip of the hat to the very birth of the Federation. The Akira is intended to fill a long-to-mid-range bombardment role in future fleet actions. Equipped with a powerful tactical pod at the stern and unique broadside-firing torpedo launchers, the Akira's offensive potential can be a menace to hostile aggressors regardless of their position on the battlefield. Her primary tactical drawback, however, is her limited ability in multi-role functions; she is a vessel designed for tactical superiority through-and-through, and should be treated as such.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer I]]></Name>
              <Description><![CDATA[The Constellation Class is a radical departure in starship design. Starfleet's newest phase in medium-sized vessels is the Heavy Destroyer, to answer a call for more advanced ships that are capable of launching fast attacks. Such a deployment does see a slight sacrifice in armaments improvements, in favour of speed and longevity for long-range tactical missions. The Constellations boast the new and experimental quaternary-shift Warp configuration, which grants extended speed and range, as well as enhanced fuel efficiency. Coupled with formidable weapons, shields, and durable armour, the Constellation is a high performer in all areas.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer II]]></Name>
              <Description><![CDATA[After many years of field trials, and many attempts to rearm and refit the perennial Miranda Class, Starfleet finally sees the introduction of this new breed of Frigate. The knowledge gained from the research and development projects of the last decade have yielded technologies that have been put to use in a starship to supplement its venerable predecessor. The Steamrunner uses a newly refined propulsion system that gives her unprecedented manoeuvrability both at Warp and impulse speeds. Her defensive shields are difficult to overwhelm, even when the ship suffers close range bombardment. Additionally, the Steamrunner can unleash surprising firepower against her targets, making her the new vessel of choice for rapid-response defence of Federation interests.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_ESCORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Escort]]></Name>
              <Description><![CDATA[Built to combat an overwhelming threat that never fully materialized, the Defiant class was nearly forgotten in a Starfleet that was eager to re-commence more peaceful expansion. The appearance of new threats, however, has prompted the program to be completed. Despite initial problems with the prototype regarding Defiant's immense power generation capabilities and astonishing manoeuvrability, the Defiant project now provides Starfleet with a fast attack vessel that has a lethal combination of sheer firepower, speed, manoeuvrability, and durability. Even heavy warships are likely to reconsider their aggression with the presence of a Defiant Class starship in the area.]]></Description>
              <Custom1><![CDATA[Phase Cannons]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HOSPITAL_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hospital Ship I]]></Name>
              <Description><![CDATA[E. Nellis Chapman was an early 22nd Century geneticist who was widely regarded as the finest mind in the field, and responsible for many groundbreaking surges in the genetic sciences. This Chapman class, so named after him, has been designed to answer the call for additional fleet support in the warzones of the final frontier. These vessels are considered starships in themselves, and have specific mission parameters. They are commonly deployed behind the front lines of various conflicts, wars and disaster zones. It has a simple, yet functional design, with medium armaments, and a crew of 130, a large proportion of which are Doctors, Nurses, Triage Medics and many other medical technicians and specialists. They are fully equipped to answer any distress call, and render relief efforts during wartime, or any number of medical crises and sudden outbreaks that might emerge on the innermost systems out to the most distant colonies.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HOSPITAL_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hospital Ship II]]></Name>
              <Description><![CDATA[The Olympic class is an advanced piece of hardware. Encompassing a spherical hull design with much improved Warp capabilities, defensive systems and enhanced armaments, it handles like a regular starship in its own right. Improvements are wide and diverse, most notably in medical equipment. To counter combat emergencies on the surface the Olympics are provisioned with a fully transportable Triage centre, capable of handling and treating a large number of casualties almost immediately. Also, the Olympic Class has the single highest transporter target limit in the fleet, with an evac potential of 65 personnel every 5 seconds, and an overall capacity of 10 population units.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SCOUT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[The Scout designation is attributed to these smaller Cruisers whose task it is to scout and patrol the borders and sensitive regions for fleet movements and the military activity of rival powers. Such an example would be the Neutral Zones, DMZs, and the general outlying perimteres of local space. The Hermes is specifically designed to operate alone in various long range deployments to such regions from nearby Outposts and Starbases.]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SCOUT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[The Scouts are so designated because their power consumption is not geared to weapons or shields - it is not a strong combat performer - but fundamentally to scan power most critically, as well as range and fuel economy. The Soyuz Class Scout is modelled largely on its impressive Miranda Class cousin, and thus utilizes much of its key strengths.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_HEAVY_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Scout]]></Name>
              <Description><![CDATA[The Heavy Scout promises to excel in Starfleet's new long-range scouting deployments. Granting a variety of key tactical advantages, the Sabre operates best when dispatched ahead of the fleet for early warning, and when regrouping with the fleet for combat they have an increased capability in discerning ship strengths and Orders. This is the Scout's main strengths, and in this capacity the Sabre is master, and sets it apart from other fleet deployment as a unique, but important component.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SURVEYOR_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor I]]></Name>
              <Description><![CDATA[The Icarus Class Surveyor is Starfleet's first long-range scientific research and surveyor ship. Her design points to a single purpose: exploration. The Icarus Class incorporates the most efficient Warp drive yet constructed, and can operate for up to two years without the need to refuel. It is equipped with the most advanced sensors and scientific equipment ever devised, and combines them in a way that promotes and enhances independent shipboard research. It is a state-of-the-art interstellar laboratory. Despite all of its exploration capabilities, the Icarus is not intended as a combat vessel. Its limited armaments are for defensive purposes only, and her captains would be well advised to use the Warp engines to escape would-be attackers.]]></Description>
              <Custom1><![CDATA[Phase Pulse Turrets]]></Custom1>
              <Custom2><![CDATA[Photonic Missiles]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SURVEYOR_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor II]]></Name>
              <Description><![CDATA[Consolidating the roles of explorer and scientific platform, the Oberth is a far more durable and advanced performer than her Icarus Class predecessor. The Oberth's impressive range, speed, and sensor capacities give it an unprecedented ability to search and explore the final frontiers beyond the borders of the Federation. Her impressive research laboratories also allow for sustained long-term research studies, boosting the Federation's deep-space research capability tremendously. Being provisioned with superior armaments to defend against any chance encounter with hostile aliens, it is certain to be the premier research vessel far into the future.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SURVEYOR_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor III]]></Name>
              <Description><![CDATA[The Nova Class has been long in coming. The durability of the Oberth surprised many, and although it performed admirably throughout its long life, the Nova Class is a much warranted edition to the fleet in these changing times. Rather than design an entirely new class, ASDB specialists requisitioned the Defiant-class pathfinder vessel, and, replacing the heavy weaponry with the most advanced multi-spectral sensor palettes; the weapon handling equipment and torpedo magazines with cutting edge science laboratories, and the overpowered reactor with the most efficient available, the Nova class has become the absolute antithesis of the Defiant project. These changes supplement the already impressive research capacities. Blended with both speed and endurance, it grants the Nova the forerunning position in new exploration efforts. The Nova class promises to be the torchbearer for scientific and planetary research and charting moving far into the next Century.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TACTICAL_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tactical Cruiser]]></Name>
              <Description><![CDATA[The Prometheus Class Tactical Assault Cruiser is literally armed to the teeth: it is the ultimate warship, but it comes at an expensive cost. Although deadly in small taskforces, they are also greatly effective when leading a group of lesser cruisers into battle. Like her namesake, the Prometheus represents an advance that will take the Federation so far into the future her significance is difficult to comprehend now. Designed purely for the defence of the Federation's interests, the Prometheus combines manoeuvrability, speed, durability and raw firepower in the most modern package imaginable. Heavily automated, the Prometheus requires but a fraction of the normal crew complement of a starship her size, and her pioneering Multi-Vector Assault Mode allows her to split into three separate, powerful ship sections, exposing even more of her potent weaponry to her target, while at the same time, dividing the enemy's fire power three ways. All three sections can operate for short periods independently, and all are highly manoeuvrable. The mere thought that a Prometheus Class starship might be brought to bear will deter all but the most determined of threats, and Prometheus's visionary tactical abilities will ensure the survival of the Federation against even the most serious of these threats. The commanders of even the strongest of enemy ships will bear no shame in retreating before this monster.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[The Phobos Class Transport is designed to be a common frequenter of the shipping lanes throughout regional as well as frontier space, moving both personnel and supplies. They have a diverse and versatile designation, with multiple specifications for the tasks at hand. They have swappable load-pods, as they are designed to operate as Freighter, Cargo ship, Utility vessel and Troop carrier alike. Their primary role however is to provide all the support necessary for warships travelling near or into enemy territory, carrying troops for ground combat. They are secondly responsible for ferrying personnel and materials to deep-space construction sites; on such missions, they can be equipped with huge replicator foundries for the rapid production of building materials and supplies for installing and constructing the space-frames for bases and outposts. Finally, they provide technical and logistical support alongside Colony ships and Surveyors for terraforming programs. But they are not combat vessels, and escort support must be provided if they are to have any hope of surviving a direct engagement with an enemy force.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[London Class Transport deployments are mission specific, deployed for either invasion, colonization, or the building of a station, and hence are responsible for the transportation of goods, hardware, weapons, and troops. This new design of ship in the Transport designation replaces the Phobos Class that came before it. The Londons have a greater personnel and cargo capacity, and thus can deliver more troops to the battlefield or larger crews to a construction site. Their important cargo is protected by more sophisticated shields and hull armoury, so while these transports remain unarmed, they are more likely to survive combat for long enough to escape.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport III]]></Name>
              <Description><![CDATA[The Yorkshire Class Transport is a significant improvement, in all areas, over the London Class that came before it. Rudimentary weaponry has been added to assist in the more precarious deployments. In deep space these weapons would be of little effect against a heavily armed foe, but they are primarily used to bolster the efficiency of an invasion force, and counter orbital and ground defences. Also terraforming and colonization equipment and hardware have been enhanced to get the colony on its feet more quickly and efficiently. Twice the number of base structures are now available to a new colony, involving the latest grade of technology. Yorkshire Class Transports, alongside Type III Colony ships and Surveyors are also capable of now terraforming and colonizing planets that previously eluded our means   notably Class R Rogue worlds, as well as minor habitation projects on barren moons and asteroids.]]></Description>
              <Custom1><![CDATA[Phasers]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark I Starfleet Shipyard]]></Name>
              <Description><![CDATA[The Mark I Starfleet Shipyard contains all the resources and technology necessary for building or maintaining Starfleet vessels. This facility allows ships to both repair and resupply, ensuring that the fleet is always ready to defend the Federation.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark II Starfleet Shipyard]]></Name>
              <Description><![CDATA[This upgrade from the Mark I Starfleet Shipyard makes it possible to support more ships than before. The new construction technologies installed will permit this facility to deal with the very latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark III Starfleet Shipyard]]></Name>
              <Description><![CDATA[This upgrade from the Mark II Starfleet Shipyard makes it possible to support more ships than ever before. The cutting edge construction technologies employed in its construction permit this facility to deal with any starship design yet conceived.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FLEETYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Utopia Planitia]]></Name>
              <Description><![CDATA[Using advanced methods and huge industrial replicators, the Utopia Planitia fleetyards can produce starships faster than conventional shipyards. New and improved designs are routinely tested and built here.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_FLEETYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Starfleet Fleetyard]]></Name>
              <Description><![CDATA[The fleetyards are the largest and most sophisticated starship construction facilities in the Federation, rivalling even the massive Utopia Planitia Fleetyard in scale. Even the largest, most advanced starships available can be constructed and maintained in next to no time in these advanced shipyards - putting even Utopia Planitia to shame.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_OUTPOST_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_OUTPOST_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_STARBASE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Starbase]]></Description>
              <Custom1><![CDATA[Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_STARBASE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[Spacedock]]></Description>
              <Custom1><![CDATA[Phaser Arrays]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FED_SCIENCE_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Science Station]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_APOTHECARIES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Apothecaries]]></Name>
              <Description><![CDATA[It is assured that some warriors will fall in battle - gloriously. But there are an unfortunate few whose bodies will endure their wounds, and be denied the path to Sto'Vo'Kor. Apothecaries can implement medical treatment for these warriors, with the hope that they can return to full strength for future battles, and one day earn their rightful place alongside the ancestors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_AQUA_DREDGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aqua-Dredge]]></Name>
              <Description><![CDATA[The waters of Oceanic worlds are rich in dissolved nutrients and raw materials. Over millions of years, these materials settle on the ocean floor, where they can be harvested via the use of dredges. Care must be taken not to destroy the delicate balance of nature, however, as these sediments also provide food for a myriad of ocean-dwelling creatures, which themselves are valuable sources of food for our warriors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BASIC_FOOD_PROCESSORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Food Processors]]></Name>
              <Description><![CDATA[To bolster supplies, these processors operate in a variety of state and privately-controlled outlets. They rely upon automation and low-level replication to provide an alternative source of food for the hungry masses.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BUNKER_STATIONS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bunker Stations]]></Name>
              <Description><![CDATA[All Klingons are warriors, but some are too old or young to participate in the military. Hardened bunker stations provide places for these warriors to train and protect the planet from invaders, freeing up more of our warriors to participate in active service.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_COMBAT_TESTING_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Combat Testing Centre]]></Name>
              <Description><![CDATA[The Combat Testing Centre is a heavily-shielded complex where new and innovative weapons are tested. When weapons pass their initial ground tests, technicians from the Combat Testing Centre oversee their installation and testing in actual starships.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DEEP_SPACE_RELAY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Deep Space Relay]]></Name>
              <Description><![CDATA[The Deep Space Relay marks a breakthrough in Subspace mapping. Its penetrative scans can not only deliver high resolution imaging, but it can achieve an effective range surpassing even the most advanced and powerful isolinear arrays. It is also equipped with multiple Photon Torpedo tubes as an early warning counter-measure, should one be needed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DEFENCE_FORCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Klingon Defence Force]]></Name>
              <Description><![CDATA[The Klingon Defence Force is the largest, most powerful defence force in the Empire. Its purpose is to defend the homeworld from any attack, and as such only the bravest battle-hardened warriors are accepted into its ranks. The Defence Force inspires warriors throughout the Empire, boosting both enlistments and morale across Klingon space. It is also responsible for training raw recruits, ensuring our shipyards are crewed by only the very best warriors in the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DILITHIUM_GULAG">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Gulag]]></Name>
              <Description><![CDATA[A warrior would die before being taken prisoner... but many aliens are not warriors at heart. The Dilithium Gulag is for these; if they wish to live in captivity, they can spend their lives mining Dilithium for the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DILITHIUM_MINING_PRISON">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Mining Prison]]></Name>
              <Description><![CDATA[The Dilithium Mining Prison is where even the hardest criminals will be broken, for they will spend the rest of their lives mining Dilithium in the harsh conditions of an inhospitable moon with no hope of escape. Anyone sentenced to work here is doomed to die in the prison - but only after they have spent their lives mining Dilithium for the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DREDGING_BARGES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dredging Barges]]></Name>
              <Description><![CDATA[The waters of Oceanic worlds are rich in life that can be harvested by these specially-adapted barges. Computers identify the richest and most populated waters, then direct their dredging gear to the sea floor to harvest the rich marine life as a vital source of food.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_FORCED_LABOUR_FARMS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Forced Labour Farms]]></Name>
              <Description><![CDATA[Criminals, prisoners of war and traitors can be punished and rehabilitated by being put to work in forced labour farming. This stirs up some anger among the populace (there are those who call it slavery), but the benefits can be worth the morale penalty.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_FORCED_LABOUR_FOUNDRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Forced Labour Foundry]]></Name>
              <Description><![CDATA[Industrial output is never quite high enough to satisfy the Council hierarchy, thus special foundries are kept to one side for additional support, and they demand particularly hard labour. Not all criminals, prisoners of war and traitors are put to death; some can serve in such foundries, and be of use as a worker-class for the Empire. This may stir up some resistance among the population, but the benefits can be worth the morale penalty.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_GOVERNORS_HALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Governor's Hall]]></Name>
              <Description><![CDATA[Any conquered planet requires a singular guiding hand to maintain discipline and allegiance. A Governor serves as the regional administrator, and not only provides the population with a sense of security, but acts as a symbol of Klingon authority, instilling fear into the minds of any who would rise up in opposition.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_GREAT_HALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Great Hall]]></Name>
              <Description><![CDATA[The Klingon Empire is represented and ruled by the High Council. So long as there is a Great Hall to serve as a meeting place for the High Council, the Empire can remain secure in the knowledge that its Chancellor is well-advised.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_HALL_OF_WARRIORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hall of Warriors]]></Name>
              <Description><![CDATA[The most honourable and glorious warriors of the Klingon Empire are admitted to the Order of the Bat'leth. The Hall of Warriors is their meeting-place; it is here that new candidates for this honour are welcomed. Its existence inspires warriors throughout the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_IMPERIAL_NEWS_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial News Network]]></Name>
              <Description><![CDATA[The Imperial News Network serves as the backbone of our communications systems, and distributes information on the war efforts to our warriors. It helps to remind our warriors that their brothers are spilling the blood of our enemies, and ensures loyalty among the ranks.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_INTELLIGENCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Klingon Intelligence]]></Name>
              <Description><![CDATA[Klingon Intelligence battles against the shadows and whispers that seek to destroy the Empire. Whilst the operatives of Klingon Intelligence are not sung of in song, they are as necessary to the defence of the Empire as our warriors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_MARK_1_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark 1 Replicator]]></Name>
              <Description><![CDATA[As the population increases, supplies must meet the growing demand; fresh supplies must therefore be augmented by synthetic alternatives. Now, with a fully automated production line of replicators, a wide range of popular indigenous foods can be produced efficiently and quickly.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_MARK_2_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark 2 Replicator]]></Name>
              <Description><![CDATA[The Mark 2 Replicator improves upon the first generation, with even greater output and versatility. Nutritional staples are provided for, as well as delicacies, all authentically created from otherwise inedible biomass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_MINING_PRISON">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Prison]]></Name>
              <Description><![CDATA[A warrior would die before being taken prisoner... but many aliens are not warriors at heart. The Mining Prison is for these; if they wish to live in captivity, they can spend their lives mining resources for the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_ORBITAL_ATTACK_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Attack Grid]]></Name>
              <Description><![CDATA[This synchronized, fully dedicated Attack Grid can intercept and halt large, mobile armadas of multiple ship types. Employing state of the art Quantum-modulated Ion Torpedo turrets, and high energy Disruptor Cannon batteries, even the most determined of invaders would be forced to think again.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of Disruptor fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_PRAXIS_RESEARCH_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Praxis Research Base]]></Name>
              <Description><![CDATA[Praxis is our primary energy production and research facility. The entire moon is dedicated to satiating the Empire's unquenchable thirst for power, and long may it do so, for without power, there would be no Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_PRIVATE_RANCHES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Private Ranches]]></Name>
              <Description><![CDATA[Even Klingons require some variety and freedom in their colonial lives. Private Ranches allow intrepid Klingon colonists to control their own small-holdings and livestock. Such livestock can be bred and eventually sold on for a profit to the Hunting Grounds, where all Klingons can hunt for their food.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SIMULATOR_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Simulator Lab]]></Name>
              <Description><![CDATA[The Simulator Lab is a closed, controlled environment that is dedicated to researching complex theoretical models. Such theories can be tested and retested in endless configurations, yielding results far more rapidly than would be possible via traditional observational techniques in the field.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_TACTICAL_COLLEGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tactical College]]></Name>
              <Description><![CDATA[Great warriors are born, not made, but their courage must be complemented by skills which can only be taught. The Tactical College instructs warriors in the use of starship systems, and trains them in new tactics that have been discovered in the field.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_TARG_BREEDING_GROUND">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Targ Breeding Ground]]></Name>
              <Description><![CDATA[True warriors hunt for their food, rather than accepting it from a machine. The Targ Breeding Grounds allow our warriors to do battle with their prey for as long as they are hungry.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_WAR_ROOM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[War Room]]></Name>
              <Description><![CDATA[From the War Room, Imperial strategic planning is negotiated, and communicated to all military and colonial branches. It is an important link in maintaining control and unity amongst Klingon subjects. Without one voice to bind opinion, opposing agendas are often stirred up, even fuelling propaganda campaigns aimed to destabilize the morale of the masses.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_ASSAULT_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assault Cruiser]]></Name>
              <Description><![CDATA[Assault Cruiser]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_ATTACK_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Cruiser I]]></Name>
              <Description><![CDATA[Attack Cruiser I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_ATTACK_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Cruiser II]]></Name>
              <Description><![CDATA[Vor'cha Class "Deathblade" Refit]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BATTLE_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser I]]></Name>
              <Description><![CDATA[Battle Cruiser I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BATTLE_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser II]]></Name>
              <Description><![CDATA[Battle Cruiser II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BATTLE_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser III]]></Name>
              <Description><![CDATA[Battle Cruiser III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_BATTLE_CRUISER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battle Cruiser IV]]></Name>
              <Description><![CDATA[K'tinga Class Refit]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[Colony Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_COLONY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[Colony Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_CONSTRUCTION_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship]]></Name>
              <Description><![CDATA[The Chen Qach is a rare design from the shipyards; it lacks teeth of any kind. But it lacks them for one important reason - the Chen Qach is designed to make the weapons that the empire needs, rather than to wield them. Equipped with advanced forges and matter fabrication technology, the Chen Qach can construct virtually any station or orbital facility that our commanders could desire, vastly extending our fleet support and defensive capabilities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[Destroyer I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[Destroyer II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DESTROYER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[Destroyer III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_DESTROYER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer IV]]></Name>
              <Description><![CDATA[Destroyer IV]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_HEAVY_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser I]]></Name>
              <Description><![CDATA[Heavy Cruiser I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_HEAVY_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser II]]></Name>
              <Description><![CDATA[Heavy Cruiser II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SCOUT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[Scout I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SCOUT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[B'rel Refit 1]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SCOUT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout III]]></Name>
              <Description><![CDATA[B'rel Refit 2]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SURVEYOR_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor I]]></Name>
              <Description><![CDATA[Surveyor I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SURVEYOR_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor II]]></Name>
              <Description><![CDATA[Surveyor II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SURVEYOR_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor III]]></Name>
              <Description><![CDATA[Surveyor III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[Transport I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[Transport II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport III]]></Name>
              <Description><![CDATA[Transport III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard Type A]]></Name>
              <Description><![CDATA[The shipyard is a large orbital facility for starship construction, repair and refuelling. While there is sufficient fuels and materials available, the shipyard can continue to produce as many starships as can be supported.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard Type B]]></Name>
              <Description><![CDATA[This upgrade from the Type A Military Shipyard makes it possible to support more ships than before. Also, new and innovative construction technologies permit this facility to deal with the latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Shipyard Type C]]></Name>
              <Description><![CDATA[This upgrade from the Type B Military Shipyard makes it possible to support more ships than before. Also, new and innovative construction technologies permit this facility to deal with the latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_FLEETYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Fleetyard]]></Name>
              <Description><![CDATA[The Imperial Fleetyards are the largest warship construction facilities in the Empire. They will continue to provide ships for the war effort for as long as we provide warriors to crew them.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_OUTPOST_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Mk I Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_OUTPOST_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Mk II Disruptors]]></Custom1>
              <Custom2><![CDATA[Photon Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_STARBASE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Military Starbase]]></Description>
              <Custom1><![CDATA[Disruptor Cannons]]></Custom1>
              <Custom2><![CDATA[Ion Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_STARBASE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[Imperial Starbase]]></Description>
              <Custom1><![CDATA[Disruptor Beams]]></Custom1>
              <Custom2><![CDATA[Ion Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLING_SCIENCE_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Sensor Platform]]></Description>
              <Custom1><![CDATA[Mk II Disruptors]]></Custom1>
              <Custom2><![CDATA[Ion Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_AQUACULTURE_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquaculture Centre]]></Name>
              <Description><![CDATA[Genetic variants of deep-sea plants are grown by the Aquaculture Centre at the surface. These plants provide food in themselves, but also attract a wide variety of fish for whom these plants are a natural food source. These fish are also harvested.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_BIOREPLICATION_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bio-Replication Net]]></Name>
              <Description><![CDATA[The Bio-Replication Net is an advanced biomatter recycling plant. A simple replicator is inefficient at reverse-translating replicated products back into their base elements. These new devices collect and transform all biological waste products into reusable biomass, ready for recycling in dedicated installations.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_COLONIAL_EXPANSION_PROJECT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colonial Expansion Project]]></Name>
              <Description><![CDATA[Even large systems can sometimes suffer from over-population if growth and productivity exceed the levels the framework can support. This project endeavours to exploit additional space-bodies within such systems using special bio-dome structures and new methods of terraforming. This compliments the existing population and growth rates of colonies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_FAST_RESPONSE_PLASMA_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Fast-Response Plasma Net]]></Name>
              <Description><![CDATA[The Fast-Response Plasma Net is a tactical orbital defence platform designed to target hostile incursions into Romulan space. All detected threats will be resisted and destroyed by a devastating arsenal of state-of-the-art plasma weapons.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_IMPERIAL_CLINIC">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Clinics]]></Name>
              <Description><![CDATA[Doctors, field medics and other specialists operate such facilities to treat the sick and wounded. Those of such frailties on the homeworld may not be so fortunate, but in the frontiers expansion must be sustained, and this means supporting the population levels.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_IMPERIAL_HOSPITAL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Hospital]]></Name>
              <Description><![CDATA[Imperial Hospitals make a variety of improvements over the older clinics, in both size, equipment, and medical expertise on hand. Even a large-scale incursion can be countered if such facilities are defended. A rapid response to such crises can ensure that wounded civilians are treated and sheltered, and soldiers returned quickly to the frontlines.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_IMPERIAL_MINING_COMMISSION_HQ">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Mining Commission HQ]]></Name>
              <Description><![CDATA[The Imperial Mining Commission Headquarters gathers the brightest minds and the latest technology in one place to fundamentally transform our ideas about mining. By pooling the theories and experience of our brightest minds and combining it with specialist technologies from many different fields, we can now perform full-scale surface excavations on almost any planetary body in the system. Advanced technologies now allow our mining experts to both live and work in even the most hostile surrounding conditions, allowing us to extract ores from places that would have seemed suicidal just a few years ago.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_IMPERIAL_MINING_PROGRAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Mining Program]]></Name>
              <Description><![CDATA[The Imperial Mining Program has representatives and surveyors in almost every system and territory within the Star Empire. When a potential mining site is identified, engineers, geologists and other specialists work to extract a variety of raw materials from planetary geo-structures, as well as operating far into the outer system, scouting the asteroids and moons in the system for other precious or valuable commodities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_IMPERIAL_SENATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Senate]]></Name>
              <Description><![CDATA[The Imperial Senate is composed of the representatives of every district in the Romulan Star Empire. Through their representatives, Romulan citizens have a voice in the policies of the government. As a result, citizens feel that their concerns will be heard and addressed, and are more content.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MARK_I_ORGANICS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark I Organics Replicator]]></Name>
              <Description><![CDATA[As a population increases, supply must meet demand; fresh supplies must be augmented by synthetic alternatives. Now, with a fully automated production line of replicators, a wide range of popular indigenous foods can be produced efficiently and quickly.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MARK_II_ORGANICS_REPLICATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mark II Organics Replicator]]></Name>
              <Description><![CDATA[The Mark II Organics Replicator improves upon the first generation, with even greater output and versatility. Nutritional staples are provided for, as well as delicacies, all authentically created from otherwise inedible biomass.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MASS_FABRICATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mass Fabricators]]></Name>
              <Description><![CDATA[These specialized replicator plants augment production efforts, and alleviate the workload from the heavier fabrication facilities by supplying additional parts and components for the maintenance of the facilities themselves. Additionally, they assist with the demand of every day goods for the common consumer.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MUSTER_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Muster Station]]></Name>
              <Description><![CDATA[Imperial Troops make up the backbone of the Star Empire's fighting force. But our defences cannot rely solely upon a limited number of skilled and experienced soldiers. The general population must also fight for his or her way of life. The Muster Station provides a meeting point for bold citizens in a time of crisis. And it is always well supplied with all necessary provisions and equipment.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_NAVAL_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Naval Academy]]></Name>
              <Description><![CDATA[Space travel is not simple. There are some facets which are largely intuitive, but most of the skills of life on a starship must be taught. The Naval Academy trains recruits for duty aboard starships, and acts as a centre for new tactical data to enhance the abilities of even the most experienced crews.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_NIGHT_PATROL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Night Patrol]]></Name>
              <Description><![CDATA[Social confidence and control must be maintained and protected at all costs. Occasionally, dissidents speak out or protest, disturbing the natural order. But a Night Patrol, deployed under the cover of darkness, can remove these malcontents quietly and secretly, thus reducing any social impact or reaction. It is a clean and efficient method of dealing with unrest.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_ORBITAL_BATTERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Battery]]></Name>
              <Description><![CDATA[Orbital Batteries are tactical weapons platforms, poised to attack any enemy vessels that threaten the orbital surround of a planet. Once triggered by a positive threat assessment, these automated units unleash consistent bursts of Plasma fire to protect key planetary approach vectors. They provide a critical defence against both transports and support ships. But due to their limited range, they are less effective against capital ships, which can attack from a safe distance.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_ORGANIC_REGENERATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Organic Regenerators]]></Name>
              <Description><![CDATA[A great deal of usable biomass is wasted during food production. Organic Regenerators can reprocess this waste into material suitable for use by replicators to produce food.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_PARTICLE_SIMULATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Particle Simulators]]></Name>
              <Description><![CDATA[Particle Simulators combine plasma conduits and the latest in holo-simulation technology to conduct high-energy experiments. Such models allow scientists to test out their theories with amazing speed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_PLASMA_PHYSICS_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Plasma Physics Complex]]></Name>
              <Description><![CDATA[The forces of nature are described by physics. The Plasma Physics Complex assembles the finest minds in the Star Empire to study the intricate mysteries of physical and energetic sciences. Military contractors fund this work, for it is hoped that innovations in weapons design and manufacture can be one such fruit of their labours. ]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_REMAN_DILITHIUM_MINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Reman Dilithium Mine]]></Name>
              <Description><![CDATA[The Remans have long been considered a sub-class, and quite surplus to requirements. But with new breakthroughs in ore-extraction, the riches of Remus can finally be exploited, and the Remans themselves may now serve a useful purpose.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_STATE_BROADCAST_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[State Broadcast Bureau]]></Name>
              <Description><![CDATA[Knowledge is power... so whoever controls access to knowledge, also controls the power. The State Broadcast Bureau ensures that information that is of benefit to the Star Empire flows freely, whilst dangerous information can be tightly controlled and kept hidden from prying eyes. The network will also have uses in maintaining our propaganda regime, ensuring the people are always content.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SUBSPACE_TELESCOPE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Telescope]]></Name>
              <Description><![CDATA[The Subspace Telescope may appear to be simply an astrological surveillance tool on the surface, but this probe has a far more interesting application. High-resolution sensor palettes can sweep millions of Subspace frequencies simultaneously, and not only in long-range mapping, but for minor, unnatural fluctuations - the Warp signatures of oblivious alien shipping. The Telescope is also protected behind some of the most powerful shielding systems ever devised, allowing it to take brutal punishment and still survive hostile encounters.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TAL_SHIAR_BRANCH">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tal'Shiar Branch]]></Name>
              <Description><![CDATA[The Tal'Shiar are said to have eyes and ears everywhere, but eyes and ears are useless without a brain and nervous system. The Tal'Shiar Headquarters represents the brain, but the Tal Shiar Branch is the nervous system, collecting and compiling the information our agents gather whilst in the field, and ensuring that the Tal'Shiar know all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TAL_SHIAR_HEADQUARTERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tal'Shiar Headquarters]]></Name>
              <Description><![CDATA[Occasionally, the citizens of the Star Empire grow unruly, spreading dangerous ideas and engaging in subversive activities. These citizens threaten the very society that supports them. The Tal'Shiar are trained to handle these subversives, silencing their objections and restoring the peace.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TRADE_MINISTRY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Ministry]]></Name>
              <Description><![CDATA[The Imperial Trade Ministry oversees every aspect and nuance of trade and commerce. With each planetary branch import and export, levies are administered and enforced, ensuring that a healthy return is made from local productivity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_BATTLEHAWK_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlehawk I]]></Name>
              <Description><![CDATA[Battlehawk I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_BATTLEHAWK_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlehawk II]]></Name>
              <Description><![CDATA[Battlehawk II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_BATTLEHAWK_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlehawk III]]></Name>
              <Description><![CDATA[Battlehawk III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_COLONY_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship I]]></Name>
              <Description><![CDATA[Colony Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_COLONY_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship II]]></Name>
              <Description><![CDATA[Colony Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_COLONY_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship III]]></Name>
              <Description><![CDATA[Colony Ship III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_CONSTRUCTION_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Construction Ship]]></Name>
              <Description><![CDATA[Ehrehin Class]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[Cruiser I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[Cruiser II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_CRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser III]]></Name>
              <Description><![CDATA[Cruiser III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_CRUISER_IV">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser IV]]></Name>
              <Description><![CDATA[Cruiser IV]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_DESTROYER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer I]]></Name>
              <Description><![CDATA[Destroyer I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_DESTROYER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer II]]></Name>
              <Description><![CDATA[Destroyer II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_DESTROYER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer III]]></Name>
              <Description><![CDATA[Destroyer III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_HEAVY_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer]]></Name>
              <Description><![CDATA[Heavy Destroyer]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MEDICAL_FRIGATE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Frigate I]]></Name>
              <Description><![CDATA[Medical Frigate I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_MEDICAL_FRIGATE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medical Frigate II]]></Name>
              <Description><![CDATA[Medical Frigate II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCIENCE_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship I]]></Name>
              <Description><![CDATA[Science Ship I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCIENCE_SHIP_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship II]]></Name>
              <Description><![CDATA[Science Ship II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCIENCE_SHIP_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Ship III]]></Name>
              <Description><![CDATA[Science Ship III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCOUT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout I]]></Name>
              <Description><![CDATA[Scout I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCOUT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scout II]]></Name>
              <Description><![CDATA[Scout I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_HEAVY_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Scout]]></Name>
              <Description><![CDATA[Heavy Scout]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[Transport I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[Transport II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_TRANSPORT_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport III]]></Name>
              <Description><![CDATA[Transport III]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_WARBIRD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warbird I]]></Name>
              <Description><![CDATA[Warbird I]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_WARBIRD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warbird II]]></Name>
              <Description><![CDATA[Warbird II]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_WARHAWK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warhawk]]></Name>
              <Description><![CDATA[Warhawk]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Class I Imperial Shipyard]]></Name>
              <Description><![CDATA[The shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as its builders can support.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Class II Imperial Shipyard]]></Name>
              <Description><![CDATA[This upgrade from the Class I Imperial Shipyard makes it possible to support more ships than before. Also, new and innovative construction technologies permit this facility to deal with the latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Class III Imperial Shipyard]]></Name>
              <Description><![CDATA[The large, advanced Class III Shipyard makes it possible to support more ships than ever before. Also, new and innovative construction technologies permit this facility to deal with the latest in starship designs.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_FLEETYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Fleetyard]]></Name>
              <Description><![CDATA[The largest and most sophisticated starships available can now be constructed, housed and serviced in these enormous, dedicated shipyard facilities.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_OUTPOST_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost I]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Disruptor Mk I]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_OUTPOST_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Outpost II]]></Name>
              <Description><![CDATA[An outpost and supply depot specifically designed to assert a territorial presence within a limited region of space.]]></Description>
              <Custom1><![CDATA[Disruptor Mk II]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_STARBASE_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase I]]></Name>
              <Description><![CDATA[Naval Station]]></Description>
              <Custom1><![CDATA[Plasma Cannon]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_STARBASE_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starbase II]]></Name>
              <Description><![CDATA[Imperial Starbase]]></Description>
              <Custom1><![CDATA[Plasma Beam]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ROM_SCIENCE_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Station]]></Name>
              <Description><![CDATA[Tal'Shiar Experimental Laboratory]]></Description>
              <Custom1><![CDATA[Disruptor Mk II]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedoes]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_AIR_COMMAND_HQ">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Air Command HQ]]></Name>
              <Description><![CDATA[The Air Command HQ serves as the backbone of planetary defences. From this base, our military commanders are linked to every bunker, weapon platform, and sensor drone in the system, allowing them to view the entire system as a single battlefield and plan system defence strategies accordingly.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_BASIC_SHELTERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Shelters]]></Name>
              <Description><![CDATA[The threat from orbital bombardment makes it necessary to construct emergency shelters to protect our citizens. These shelters cannot survive prolonged bombardment, but will ensure our people have at least a fighting chance whilst the military works to defend our homes.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_CIVILIAN_RESERVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Civilian Reserve]]></Name>
              <Description><![CDATA[The civilian reserve is a special military unit made of civilians that wish to defend their homes without sacrificing their careers. They are a reserve force that train in guerilla warfare and avoid direct contact with enemy invasion forces. The reserve isn't strong enough to serve as a military unit in its own right, but excels as a stop-gap measure to harass enemy troops whilst our reinforcements take up defensive positions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_COMBAT_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Combat Grid]]></Name>
              <Description><![CDATA[The Combat Grid is designed to compliment the existing Air Command HQ. It is a series of dedicated weapons platforms whose control is tied directly into the Air Command HQ. The weapon platforms greatly enhance our existing anti-invasion weaponry, ensuring that no matter where in the system the enemy is, they can be assured that a missile or particle cannon is aimed directly at them.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_FIGHTER_SQUADRONS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Fighter Squadrons]]></Name>
              <Description><![CDATA[Once an invasion fleet has entered the atmosphere of our planet, our combat strategies and weapons need to change to remain effective. Fighter Squadrons are exactly what they sound like; squadrons of small, fast, attack fighters that are piloted by only the very best pilots that our military have to offer. Their orders are simple but effective; destroy incoming enemy transports and the troops that they carry. Without troops, the enemy invasion will falter.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_HARDENED_BUNKERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hardened Bunkers]]></Name>
              <Description><![CDATA[Whilst the many shelters scattered around the system have provided protection for our citizens from orbital bombardment for many years now, technology has advanced to the point where the basic shelters are considered woefully inadequate. New technologies and materials now mean we can construct bunkers that are many times larger, stronger, and more comfortable for our citizens, ensuring that they will be safe during even extended periods of orbital bombardment.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_HEAVY_BUNKERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Bunkers]]></Name>
              <Description><![CDATA[Recent events have forced our military experts to rethink the way that our planets will be defended during an orbital attack. Our hardened bunkers have been identified as one area where investment and new technology would greatly increase the survivability of the population. The investment required is considerable, but the safety of our citizens in the number one priority. Construction of the new heavy bunkers would go a long way toward realising this priority.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_MISSILE_SILO">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Missile Siloes]]></Name>
              <Description><![CDATA[Missile technology has advanced to the point where we can construct warheads that are powerful enough to destroy entire fleets. The Missile Siloes have been designed to house such devastating weapons. The Missiles are capable of destroying targets from a safe distance, whilst the Combat Grid deals with the few remaining threats that get too close for comfort. When combined, the two systems ensure that any conflict ends before it even begins.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_RESISTANCE_CELLS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Resistance Cells]]></Name>
              <Description><![CDATA[The Resistance Cells are designed to compliment the Civilian Reserve. Hardened Bunkers have been constructed throughout the system, and are stockpiled with weapons and equipment that the Civilian Reserve might need to make invasion as big a nightmare for enemy troops as possible. These bunkers have also been camouflaged to make them invisible to enemy troops, greatly enhancing the survivability and effectiveness of the Civilian Reserve.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_TACHYON_DEFENCE_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tachyon Defence Grid]]></Name>
              <Description><![CDATA[The Tachyon Defence Grid is the ultimate defensive system. The atmosphere of the planet and surrounding space has been laced with tachyon pulse emitters. These emitters are tied directly into hidden batteries of Quantum Torpedoes. The moment a ship passes through a tachyon pulse, the break in the chain is identified and the batteries unleash their deadly payloads. The tachyon pulses are equally effective against both normal and cloaked ships, ensuring that our defence systems can never been taken by surprise.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_MOLECULAR_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Molecular Shield]]></Name>
              <Description><![CDATA[Deflector shields have defended our fleets for decades, but the technology to create a shield large enough to defend an entire planet has long eluded us due to the massive power requirements. The Molecular Shield isn't yet capable of defending an entire planet, but it is capable of protecting entire cities from orbital bombardment, reducing civilian casualties in the most highly populated areas and giving precious time for the military to prepare for their counterstrike.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_POSITRON_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Positron Shield]]></Name>
              <Description><![CDATA[The Positron Shield takes advantage of the very latest computer designs and energy reactors to create a shield that can truly defend an entire planet from orbital attack; not just key areas of the planet. This new shield design will ensure civilian casualties are kept to a minimum whilst the military prepare for their counterstrike.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_GRAVITRON_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Gravitron Shield]]></Name>
              <Description><![CDATA[The Gravitron Shield represents a rethink in the design of planetary shielding systems. Older shield designs required massive amounts of power to create a huge energy field to deflect or absorb the impact of enemy weapons, but this new system enhances the effective power of the shield effect by using the gravitational forces of the planet itself. Thousands of micro-gravitic reactors that have been placed around the planet. These reactors use minute changes in gravitational forces to generate power, which is then channeled directly into the shield matrix. This allows for the creation of a shield with vastly more power than would be possible using only ground-based power sources.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_ADVANCED_GRAVITRON_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Gravitron Shield]]></Name>
              <Description><![CDATA[Recent advances in the utilisation of gravitational forces has provided a new way to strengthen planetary shields. Giant gravity generators have been installed near population centres and key military structures. These generators are capable of temporarily reshaping the atmosphere of the planet itself, using the very air as a dense blanket that can absorb and dampen enemy weapon fire if the shield is penetrated, reducing damage on the ground. The increased gravitational forces also increase the energy output of the thousands of micro-gravitic reactors around the planet, allowing them to generate stronger fields near to the newly installed gravity generators - further increasing the active level of protection over the population centres and key military structures. Care must be taken when reshaping the atmosphere however, as the risk of causing extreme weather patterns or depriving areas of the planet of a protective atmosphere are high.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_SHIPYARD_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Basic Shipyard]]></Name>
              <Description><![CDATA[The basic shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_SHIPYARD_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Medium Shipyard]]></Name>
              <Description><![CDATA[The medium shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINOR_SHIPYARD_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Shipyard]]></Name>
              <Description><![CDATA[The advanced shipyard is an orbital facility for starship construction, repair and refuelling. While there is sufficient Dilithium available, the shipyard can continue to produce as many starships as its builders can support. The shipyard's refuelling capabilities extend the range of its owner's fleet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_CLAN_HALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Clan Hall]]></Name>
              <Description><![CDATA[The Acamarians are divided into clans. Some of these clans no longer live on the homeworld, but on starships. This is a source of great tension for the Acamarian people, as it is difficult for the starship-based clans to maintain political power in their archaic political system. The construction of a new Clan Hall would finally give the clans a place to meet, and allow the starship-based clans to be a part of their homeworld's bright new future.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AKAALI_FARMING_COMMUNES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Farming Communes]]></Name>
              <Description><![CDATA[The Akaali Agricultural Collective is divided into multiple communes, specializing in a variety of farming goods for the general populace, and operating on an effective and economical free-trade policy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AKRITIRIAN_PRISON_SATELLITE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Prison Satellite]]></Name>
              <Description><![CDATA[The Akritirian Prison Satellite is an orbital correctional facility for the worst felons on Akritiri, and from surrounding sectors. Even though many people condemn its severe regime, they turn a blind eye, for it guarantees them a lawful and stable society.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ALDEAN_PLANETARY_SHIELD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Planetary Shield]]></Name>
              <Description><![CDATA[Aldea's Planetary Shield utilizes a particle scattering field sealed within multi-phasic layers in the planet's ionosphere. This formidable barrier will protect the planet from all but the most heavily armed foe.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ALGOLIAN_EXOARCHAEOLOGY_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Algolian Exo-Archaeology Council]]></Name>
              <Description><![CDATA[The Algolians' love of archaeology can be tapped with the installation of this body - dedicated to investigating and analysing alien cultures, philosophies and traditions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ALSAURIAN_RESISTANCE_MOVEMENT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Resistance Movement]]></Name>
              <Description><![CDATA[Underground bases are located throughout all major urban centres, and from here strategic strikes against oppressors are organised and mounted.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_IMPERIAL_GUARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Imperial Guard]]></Name>
              <Description><![CDATA[Andorians describe themselves as a "warlike race"; and they are well-versed in the ways of starship combat, and have much wisdom to pass on. The Andorian Imperial Guard allows junior officers to learn from the huge resources of Andorian combat studies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_RECRUITING_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Recruiting Station]]></Name>
              <Description><![CDATA[Ever devoted to the cause, and enthusiastic to fight for their people, the Andorian Troop Reserve maintains a number of special training facilities across the planet, ready for new recruits.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANGOSIAN_BIOENGINEERING_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bio-Engineering Centre]]></Name>
              <Description><![CDATA[This specialist Bio-Engineering Centre has several contrasting, and controversial purposes. Beyond the Angosians' questionable military applications, this centre of scientific excellence is capable of yielding many breakthrough technologies in Biotech studies, so in this respect, perhaps the ends do justify the means?]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_WARP_SCIENCE_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warp Science Guild]]></Name>
              <Description><![CDATA[The Ankari Institute of Technology will make this intriguing facility available for any affiliates or allies, and it would be a great boon for any scientific body. Advances in Warp theory are taken to new limits, covering power consumption, Dilithium management, coil emission suppression and economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANTEDEAN_HYDRORECLAMATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hydro-Reclamation Plant]]></Name>
              <Description><![CDATA[The Antedeans are among the most unusual aliens in the galaxy, in terms of their biology. Many of their nutritional needs are unique to their ocean ecology. The Antedean Hydroreclamation Plant produces these nutrients, and reduces the need for more conventional farming methods. The facility also provides a place for our researchers to research the unique ocean environment of Antede.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANTICAN_HUNTING_PADDOCKS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hunting Paddocks]]></Name>
              <Description><![CDATA[The Antican culinary requirements are quite basic in variety, but vast in quantity. These dedicated Hunting Paddocks provide the majority of the society's food supply.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANTICAN_MUSTERING_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mustering Base]]></Name>
              <Description><![CDATA[The Antican Mustering Base keeps many of the paranoid citizens occupied in preparation for any conflict with the Selay. It also provides a useful guard against any potential invasion force. The Anticans can be formidable warriors when roused.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARBAZAN_CULTURAL_FOUNDATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cultural Foundation]]></Name>
              <Description><![CDATA[The Cultural Foundation offers exchange opportunities amongst diplomats, scholars, or any working citizen, to gain an understanding in the Arbazan perspective of philosophy and understanding.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARDANAN_STRATOSLEV_GENERATOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Stratos-Lev Generator]]></Name>
              <Description><![CDATA[The capital city of Stratos must undergo regular overhauls of its power-hungry anti-gravity system. With our assistance some of the engineering and power demands could be solved with the latest plasma power reactors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARDANAN_ZENITE_MINES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Zenite Mines]]></Name>
              <Description><![CDATA[Zenite is a rare mineral capable of eliminating botanical plagues. The Zenite mines, although countermanding existing labour regulations, would present valuable insight into biological research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ARGRATHI_REGULATORY_SERVICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Regulatory Service]]></Name>
              <Description><![CDATA[The Regulatory Service employs the mental manipulation techniques of compressed forced memory implants. It is brutal, yet effective.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ATREAN_INSTITUTE_OF_SCIENCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Institute of Science]]></Name>
              <Description><![CDATA[The Institute of Science is at the cutting edge of innovation and forward thinking in computing. Its computer core models are among the most sophisticated in the known quadrant. Acquisition of the facility would be a great boon to our computer development programmes.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AXANAR_SHIPYARDS_OF_AXANAR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shipyards of Axanar]]></Name>
              <Description><![CDATA[The Shipyards of Axanar use sophisticated large-scale fabrication techniques that have been perfected over decades. The long-term ramifications of such a huge and efficient construction facility will be auspicious indeed.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_JALANDA_FORUM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Jalanda Forum]]></Name>
              <Description><![CDATA[The Bajorans are a passionate people, and they value the opportunity to voice their opinions. The Jalanda Forum is a place where anyone can speak their minds, without any fear of retribution or censure. This opportunity for release provides a buffer against unrest.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_RESISTANCE_CELLS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Resistance Cells]]></Name>
              <Description><![CDATA[The recent Cardassian occupation gave rise to a highly effective and dynamic resistance movement. The Bajoran resistance fighters are experts in sabotage and guerrilla warfare, and would provide an excellent defence force for Bajor if they were supplied with equipment and resources.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAKU_METAPHASIC_SPA">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Metaphasic Spa]]></Name>
              <Description><![CDATA[The Metaphasic Spa is a marvel of science, nature, and the unique conditions on the Ba'ku homeworld; the combination is almost magical. The spa has natural healing abilities, and decelerates the aging process; people from across the Galaxy would feel tangible benefits from spending even a small time on the planet. Unfortunately, the Ba'ku are not prepared for a mass invasion of tourists, so a top priority would be to provide accommodations for these tourists that are sensitive to the Ba'ku way of life.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BANDI_TRADE_EMPORIUM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Emporium]]></Name>
              <Description><![CDATA[The Bandi Trade Emporium is a vast bazaar that operates in the central plaza of their capital. It is an open market used by traders from all surrounding sectors.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BANEAN_LAW_COMMISSION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Law Commission]]></Name>
              <Description><![CDATA[The Law Commission will ensure order and security across all the spectrums of Banean society, as well as adding strength to our global operation at large.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BARKONIAN_INDUSTRIAL_FORGES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Industrial Forges]]></Name>
              <Description><![CDATA[The Barkonians' first step to expansion and advancement is industry. These forges will ensure they are on the path to productivity and a burgeoning economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BARZAN_TOXIC_REFINERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Toxic Refinery]]></Name>
              <Description><![CDATA[The Barzan Toxic Refinery specializes in the storage, removal and safe destruction of Barzan's superfluity of hazardous industrial by-products. It is not a pleasant job, and the morale of workers may suffer, but a healthy profit can be made in this trade; one planet's waste is another planet's treasure trove. Trilicium resin is one such by-product valued elsewhere in plasma flow coolant systems.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BENZITE_INDUSTRIAL_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Industrial Network]]></Name>
              <Description><![CDATA[The Benzites are always in search of new methods to make their work more efficient and productive. The Benzite Industrial Network brings together the greatest industrial and engineering innovators of Benzar, and their ideas increase the productivity of factories across the planet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BENZITE_SYSTEMS_ANALYSTS_UNION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Systems Analysts Union]]></Name>
              <Description><![CDATA[The Systems Analysts Union excels at perfecting and harmonizing starship systems, ergonomic patterns, and operational procedures to greatly enhance efficiency.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BETAZOID_COUNSELLING_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Counselling Academy]]></Name>
              <Description><![CDATA[Graduates of the Betazoid Counselling Academy have honed their empathic abilities and interpersonal skills to a fine edge. Their presence in key positions greatly enhances internal security.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BETAZOID_DIPLOMATIC_CORPS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Diplomatic Corps]]></Name>
              <Description><![CDATA[The Betazoid Diplomatic Corps gathers the most accomplished diplomats and mediators their society has to offer. Their wisdom, patience, and empathic abilities can ensure that all diplomatic matters under their care are administered with skill and sagacity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BILANAIAN_SOLITON_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Soliton Lab]]></Name>
              <Description><![CDATA[The Soliton Lab is at the cutting edge of propulsion field science; offering both alternatives to our current lines of research, as well as new understanding of existing Warp science.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_TRADE_UNION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Union]]></Name>
              <Description><![CDATA[The Bolian Trade Union oversees the trafficking in the trade lanes between Bolarus and her neighbouring clients and trade affiliates, allowing a vastly increased volume of trade through the system.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_TRADING_CENTRES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trading Centres]]></Name>
              <Description><![CDATA[The very best deals are brokered in these specialized Trading Centres, and the profits of which are the very cornerstone of the Bolian economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOMAR_COLONIAL_FLEET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colonial Fleet]]></Name>
              <Description><![CDATA[The B'omar have long suffered from massive overpopulation, and have been searching for habitable worlds for as long as they can remember. The ships of the Colonial Fleet are designed specifically for long-haul convoys and terraforming. They will not perform well in combat, but they have enough capacity to carry 50% more colonists than even the very largest of our own colony ships.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_DILITHIUM_EXTRACTION_RIG">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Extraction Rig]]></Name>
              <Description><![CDATA[The Boslic Dilithium Extraction Rig is a deep core drilling facility. Targeting the richest deposits, the rig employs a highly efficient and almost totally automated extraction system, virtually eliminating the danger of working at such depths.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_TRADING_SYNDICATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trading Syndicate]]></Name>
              <Description><![CDATA[The Boslic Trading Syndicate is the operating arm of their merchant shipping fleet. There are several sub-branches within, dealing in general commodities to the more subtle contraband markets.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOTHAN_OPERATIVES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bothan Operatives]]></Name>
              <Description><![CDATA[The Bothan operative networks function on the basis of impunity and autonomy, so it is not without risk. But ultimately the end result of their endeavours will speak volumes for our intelligence gathering efforts.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREELLIAN_MINING_CORPORATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mining Corporation]]></Name>
              <Description><![CDATA[The Bre'ellian Mining Corporation uses the latest in drilling and extraction technology to make the most of Bre'el's rich mineral reserves.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_WEAPONS_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Weapons Centre]]></Name>
              <Description><![CDATA[The Breen are particularly interested in weapons research. The Breen Weapons Centre will be of immense aid to scientists in researching the latest in weapons technologies - weapon efficiency, power, and general combat effectiveness will be greatly enhanced by this facility.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREKKIAN_TRADING_LANES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trading Lanes]]></Name>
              <Description><![CDATA[If the Brekkian freighter fleet is repaired and refitted, the economy will recover with the installation of new, lucrative trading ventures.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BYNAR_PLANETARY_COMPUTER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Planetary Computer]]></Name>
              <Description><![CDATA[The Bynars are virtually dependent on their technology, and therefore constantly search for ways to improve it. The Bynar Planetary Computer allows individual improvements to become widespread innovations, turning this inherent need into computer research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CAIRN_DIPLOMATIC_SCHOLARS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Diplomatic Scholars]]></Name>
              <Description><![CDATA[The Cairn Diplomatic Scholars are capable of communicating complex thoughts and ideas via telepathic thought-transference. If our own diplomats are willing to listen - and learn - they can be taught how to more productively conduct themselves in the diplomatic arena.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CALDONIAN_RESEARCH_THINK_TANK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Research Think Tank]]></Name>
              <Description><![CDATA[Caldonians share a love of pure research; while some may be primarily employed providing food and other necessities, their main preoccupation is with science. To work in such a prestigious institution as the Caldonian Research Think Tank is the aspiration of every Caldonian.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CAPELLAN_MINERAL_RESERVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mineral Reserve]]></Name>
              <Description><![CDATA[The minerals of Capella are diverse and rich in quantity. Mining them would greatly aid the revitalization of resources empire-wide.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CAPELLAN_TRIBAL_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tribal Council]]></Name>
              <Description><![CDATA[Reorganization of the Tribal Council will grant the Capellans stability throughout their social structures, improving morale and productivity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CHALNOTH_ARMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Chalnoth Army]]></Name>
              <Description><![CDATA[Despite many reform programs, the Chalnoth still need to fight. This division of warriors into fighting forces will satiate the Chalnoths' desire for combat, whilst also securing their world from outside threats.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CHALNOTH_FACTORY_PROGRAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Factory Program]]></Name>
              <Description><![CDATA[The installation of a Factory Program will give the Chalnoth much needed focus as they emerge from the dark ages of war and conflict, and approach a renaissance of industry and productivity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_DILITHIUM_CRACKING_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Cracking Station]]></Name>
              <Description><![CDATA[Coridan has some of the highest concentrations of Dilithium deposits known. The Coridan have been extracting and purifying the crystals for decades, and are now considered experts in the field. The installation of this Dilithium Cracking Station will bring their greatest minds together with the latest technology to ensure that Coridan can continue to produce vast quantities of the crystals for decades to come.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_SHIPYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Coridan Shipyard]]></Name>
              <Description><![CDATA[The Coridan Shipyard is a super-scale orbital fabrication plant, specializing in rapid space frame assembly via the use of the very latest in gamma welding techniques.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORVALLEN_CORSAIRS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Corvallen Corsairs]]></Name>
              <Description><![CDATA[Corvallen Corsairs can be hired easily these days. For a price they will lurk near enemy shipping lanes and trading posts waiting for lucrative deals to 'come along'. Whilst their methods are distateful, they are brutally effective.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CYTHERIAN_CIRCLE_OF_KNOWLEDGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Circle of Knowledge]]></Name>
              <Description><![CDATA[The Cytherian Circle of Knowledge is their race's bequest to the galaxy, and it will grant a tremendous boost in insight to all areas of current scientific research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DELTAN_DIPLOMATS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Deltan Diplomats]]></Name>
              <Description><![CDATA[The Internal Affairs division will benefit greatly from the mature, seasoned Deltan point of view. Their telepathy, and wisdom will be a great asset to all, which bodes well for internal stability and morale.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DENOBULAN_EXCHANGE_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Exchange Academy]]></Name>
              <Description><![CDATA[The Exchange Academy allows our own people to benefit from cross-cultural indoctrination in an intimate community of many races.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_IMPERIUM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Devore Imperium]]></Name>
              <Description><![CDATA[The controlling body of the whole Devore race is the Imperium. Maintaining morale and control over the citizens is their highest concern.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_INSPECTION_PATROL_HEADQUARTERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Inspection Patrol Headquarters]]></Name>
              <Description><![CDATA[The Inspection Patrol oversees all areas of starship form, function and maintenance. Their strict methods may be seen as draconian by some, but their impressive results cannot be denied. Their inspections will ensure that both our vessels - and our officers - perform to the best of their ability.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOPTERIAN_TECHNOLOGY_ARCHIVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Technology Archive]]></Name>
              <Description><![CDATA[The Dopterians have arranged and organized all their acquired knowledge and technology into one grand archive. The facility will be a boon for our research efforts.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_FABRICATION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Fabrication Plant]]></Name>
              <Description><![CDATA[Increasing the exportation of goods from Dosin would provide an even firmer economic and industrial foothold for any power that controls them. The Dosi Fabrication plant allows just for this increase in goods provision.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_TRADING_BOARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trading Board]]></Name>
              <Description><![CDATA[Gaining control of the Dosi Trading Board would ensure the stability and prosperity of the Dosi people, and strengthen the economy of the entire Gamma Quadrant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DREMAN_COMMODITIES_BROKERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Commodities Brokers]]></Name>
              <Description><![CDATA[Our experts can exploit the natural instability of the Drema homeworld by refining minerals in locations where huge rents in the crust expose them. The Dreman Commodities Brokers prepare the goods for further treatment, and then export them into the stellar market.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DREMAN_DILITHIUM_MINE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Mine]]></Name>
              <Description><![CDATA[Drema IV has a vast reserve of Dilithium. This state-of-the-art facility will ensure that the Dilithium is mined both safely and economically.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="EDO_PALACE_OF_EDO">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Palace of Edo]]></Name>
              <Description><![CDATA[All manner of pleasures are available on the Edo homeworld, for the Edo have no worries and no cares. The Palace of Edo is a place where the Edo can share their pleasures with aliens. After all, pleasure shared is pleasure increased.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ELAURIAN_COOPERATIVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[El-Aurian Cooperative]]></Name>
              <Description><![CDATA[The El-Aurians are an ancient, personable people, and are willing to share their knowledge to anyone that will listen; there is much to glean and learn from their lore. But the El-Aurians are primarily a race of listeners, and have an uncanny ability to make others speak about what is on their mind. This ability allows the El-Aurians to hear many things. A great many things indeed...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ELAYSIAN_LOW_GRAVITY_RESORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Low-Grav Resort]]></Name>
              <Description><![CDATA[The Elaysians are ready to cash in on the unique conditions of their homeworld. Small, inhabitable worlds such as theirs are not rare, but the Terran beauty of Elaya is, for a planet of its size. This resort employs no specific technology to create its effect; it is simply a resort in pleasant surroundings, where off-worlders can enjoy the low-gravity environment outside in the open air.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ENTHARAN_INTERPLANETARY_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Interplanetary Market]]></Name>
              <Description><![CDATA[The Interplanetary Market maintains a tight control on all incoming and outgoing traffic; and taxes are fair, pleasing all parties. This body ensures that the economy thrives, and all existing customers will return again and again.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="EVORA_MEDIATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Evora Mediators]]></Name>
              <Description><![CDATA[The Evora Mediators are new faces in the diplomatic arena, but they are shrewd and highly skilled at negotiation. They are confident of succeeding where even the most experienced diplomat may fail.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="EXCALBIAN_STUDY_GROUP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Study Group]]></Name>
              <Description><![CDATA[Of particular interest to the Excalbians are the moral values of alien races. From various forays of alien visitors to their homeworld, the Excalbians have gathered a sizable store of data, ranging in topic from inter-relationships, heroism, greed, anger, and all manner of scientific and technological matters. It would be an archive of great use to scientists and scholars alike.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_COMMERCE_AUTHORITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ferengi Commerce Authority]]></Name>
              <Description><![CDATA[Ferengi spies pose as businessmen to avoid suspicion. The Ferengi Commerce Authority has jurisdiction over all business that involves the Ferengi, and therefore is in charge of these spies. The Commerce Authority thus acts as a headquarters for all Ferengi espionage.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_FRANCHISE_OFFICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Franchise Office]]></Name>
              <Description><![CDATA[There are literally thousands of items for which the Ferengi hold exclusive license.  From action figures to synth-ale, they all have one thing in common - anyone who wants to use them has to pay for the privilege. The Franchise Office turns Ferengi ingenuity into profit.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_TOWER_OF_COMMERCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tower of Commerce]]></Name>
              <Description><![CDATA[The laws of supply and demand make interplanetary trade extremely lucrative. The Tower of Commerce licenses Ferengi traders, and thus controls and regulates interplanetary trade for the benefit of all Ferengi. The Tower facilitates an increased volume of trade on every trade route.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FLAXIAN_ASSASSIN_TEAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assassin Team]]></Name>
              <Description><![CDATA[Flaxian assassins move as shadows in the night, and they move at the bidding of whomever might pay their price; their objective will always be flawlessly executed. No deed is too lowly or grievous for their operatives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GORN_REPLICATOR_NET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicator Net]]></Name>
              <Description><![CDATA[The Replicator Net of Gorn is an advanced system of global fabrication, with each assembly unit contributing to the whole. All fabricators are powered locally by geothermal inductors, enhancing efficiency and the economy by virtually eliminating the need for conventional power generation techniques.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GORN_TRADE_ALLIANCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Alliance]]></Name>
              <Description><![CDATA[For years the Gorn worked against the domination of Ferengi trade monopolies, before founding their own independent trade franchise. The franchise has since proved to be very lucrative indeed, particularly in weapons sales. Gaining control of the Gorn Trade Alliance would greatly enhance our economic strength.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="GRAZERITE_CONCORD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Grazerite Concord]]></Name>
              <Description><![CDATA[The gifted and accomplished diplomats of the Grazerite Concord embody the tolerance and acquiescence of the Grazerite people. They will be of inspiration and revelation in all our diplomatic endeavours.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HAAKONIAN_MILITARY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Haakonian Military]]></Name>
              <Description><![CDATA[The Haakonian military still employs many training facilities, bunkers, and munitions holds that are ready to move into action at only a moment's notice - even though much of the populace enjoy relative peace these days. But research and readiness continues, in preparation for any threat to their peace.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HALKAN_DILITHIUM_CRACKING_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Cracking Station]]></Name>
              <Description><![CDATA[Beyond the process of extracting and treating the Dilithium ore, this research station also attempts to evaluate and quantify the true, awe-inspiring ramifications of this vast reserve. But its installation will incur the protest of the natives...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HAZARI_RAIDERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hazari Raiders]]></Name>
              <Description><![CDATA[Hazari Raiding ships are highly efficient at tracking their targets and achieving their goals. They are fast, have excellent sensors, and are proficiently armed. Their harassment of enemy shipping lanes would give us a significant economical advantage.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HEKARAN_WARP_STUDY_GROUP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warp Study Group]]></Name>
              <Description><![CDATA[The Hekaran Warp Study Group is an investigative body that seeks to chart and analyse all facets of modern Warp propulsion - and particularly it's effects on Subspace and normal space. The group hopes to shed some light on Hekaran claims, whilst boosting overall research into refining Warp theory.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_COMMUNICATIONS_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Communications Network]]></Name>
              <Description><![CDATA[The Hirogen still retain the original infrastructure of an advanced interstellar trade network and communications feed. After some realignment and organizational planning, this network can be reinitialised, boosting trade relations and communications capacity throughout the Empire.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HIROGEN_HUNTER_CAMP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hunter Camp]]></Name>
              <Description><![CDATA[The skills and perceptive acuity of Hirogen Marines offer excellent training opportunities for personnel, honing their abilities in both physical combat, and in simulated ship-to-ship scenarios.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="HORTA_ORE_EXTRACTION_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ore Extraction Plant]]></Name>
              <Description><![CDATA[The Ore Extraction Plant on Janus spans the equatorial habitation zone, where the climate is safest, and the ore is at its richest.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="IYAARAN_CULTURAL_INTERCHANGE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cultural Interchange]]></Name>
              <Description><![CDATA[The Iyaaran Cultural Interchange seeks to cross-examine all facets of cultural dividing lines between the Iyaaran race and our own; with perseverance, we may be granted a glimpse into their own unique perspective, offering insights into the mindsets of other races.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="JNAII_CORRECTIVE_THERAPY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Corrective Therapy Centre]]></Name>
              <Description><![CDATA[As well as acting as a social deterrent for order amongst their own people, the J'naii psychotectic technology has multiple applications, including cellular peptide reintegration, and other harmless forms of corrective therapy. It is a form of rehabilitation, which can often be more effective and humane than incarceration.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAELON_FUSION_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Fusion Guild]]></Name>
              <Description><![CDATA[The Kaelon Fusion Guild combines the latest and most cutting-edge techniques in the development and research of fusion efficiency, utilizing advanced forms of Deuterium flow management and atomic coupling.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAREMMA_TRADE_AGENCY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trade Agency]]></Name>
              <Description><![CDATA[The Karemma Trade Agency is the organizing and regulatory body that oversees all interstellar trade. It is the first and last link in a wide chain of economic strength, both for the planet, and the Empire at large.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_DEFENCE_POST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Defence Post]]></Name>
              <Description><![CDATA[The Kazon were once oppressed by the Trabe. The Kazon will never allow that to happen again, and the Defence Post will provide enough weapons to ensure that the Trabe can never again enter Kazon territory - at least not alive.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KAZON_SHIPYARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Kazon Shipyard]]></Name>
              <Description><![CDATA[The Kazon may not possess the native technology to construct advanced starships, but they do have the infrastructure and a sufficient labour force available for a large-scale shipyard operation. If we were to provide the technology, ship schematics, and resources necessary, the Kazon would be able to construct a great many ships for us with ease.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KELLERUN_WEAPONS_VAULT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Weapons Vault]]></Name>
              <Description><![CDATA[The research used to create the advanced bio-molecular matrices of the Harvester weapons still exist, deep within government vaults. This facility, under the tightest security measures, offers a chance for new innovation that could some day win a war more just.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KES_AND_PRYTT_EARLY_WARNING_SCANNER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Early Warning Scanner]]></Name>
              <Description><![CDATA[The two great nation states of Kesprytt devised many advanced innovations during their recent Cold War, as each sought constantly to gain the upper hand. These technologies remain, and the Early Warning Scanner can now be upgraded and turned to space to survey the surrounding systems as an early warning scanner.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KES_AND_PRYTT_FORUM_ASSEMBLY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Forum Assembly]]></Name>
              <Description><![CDATA[The first stage in securing membership is the Forum Assembly, which aims to at last bring full alliance and cooperation between the Kes and the Prytt.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KLAESTRONIAN_JUSTICE_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Justice Bureau]]></Name>
              <Description><![CDATA[The Klaestronian Justice Bureau is effective, and honourable, if not always just. Its broad sweeping powers hope to unify the people under one charter, by whatever means necessary.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KRADIN_ARMED_FORCES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Armed Forces]]></Name>
              <Description><![CDATA[The Armed Forces seeks to put Kradin anger and aggression to good use, by securing the planet from foreign invaders, and shoring up natural defences.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KREETASSAN_HALL_OF_DIPLOMACY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hall of Diplomacy]]></Name>
              <Description><![CDATA[Social and diplomatic scholars from across the Empire would profit greatly from this rich cultural landmark.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KREETASSAN_ORE_REFINERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ore Refinery]]></Name>
              <Description><![CDATA[Kreetassa is strategically placed, and the Ore Refinery is a key structure that will greatly aid resource logistics.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KRIOSIAN_TEMPLE_OF_AKADAR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Temple of Akadar]]></Name>
              <Description><![CDATA[The rebuilding of the revered Temple of Akadar will be the first step in a lasting peace. With this symbol to inspire them, the Kriosian people can finally feel a sense of solidarity, and that can only be propagated into sectors to lift morale empire wide.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="KTARIAN_INFILTRATION_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Infiltration Network]]></Name>
              <Description><![CDATA[The Ktarians specialize in a unique form of sabotage - innocent-looking games which are psychotropically addictive. When distributed at an enemy facility, the games bring productivity to a halt as they spread. The devices are developed, distributed and monitored by the Infiltration Network.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LEDOSIAN_PORT_AUTHORITY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Port Authority]]></Name>
              <Description><![CDATA[Under the diligence and guidance of the Port Authority, our officers would progress notably in their training and experience levels, particularly in regards to safety, efficiency and multiple procedural areas.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LISSEPIAN_COMMERCIAL_HUB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Commercial Hub]]></Name>
              <Description><![CDATA[The Lissepian Commercial Hub specializes in Raw Materials of all kinds. Through Lissepia, some of the most critical trade deals in the Galaxy are brokered and trafficked, determining the future - and supply - of many galactic resources.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LOKIRRIM_PHOTONIC_BUNKER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Photonic Bunker]]></Name>
              <Description><![CDATA[Under strict operational regulations, this vast subterranean facility uses photonic holography to artificially simulate high-yield antimatter fusion reactions in stable subnucleonic matrices. The research hopes to mimic the zero-point energy effect with virtual particles in a safe and cost-effective environment.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="LURIAN_MERCHANT_SHIPPING_AGENCY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Merchant Shipping Agency]]></Name>
              <Description><![CDATA[With the help of the Lurian Shipping Agency, we will be able to exploit more obscure trade markets, and due to the Lurian's extensive client list, benefit from its economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALCORIAN_GEOSTUDIES_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Geo-Studies Centre]]></Name>
              <Description><![CDATA[The Malcorian Geo-Studies Centre seeks to analyse, prepare, and refine the integrity of the raw materials mined on their world.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_FREIGHT_NAVY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Freight Navy]]></Name>
              <Description><![CDATA[With a rapid and highly efficient turnaround, the Malon Freight Navy ships transport a huge array of goods, from common victuals to heavy machinery - which their vast industry provides, and of which their economy relies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_HEAVY_RECYCLING_PLANT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Recycling Plant]]></Name>
              <Description><![CDATA[With some investment and organizational planning, a recycling program could be implemented on the Malon homeworld to better facilitate waste disposal management. This facility is not without its environmental drawbacks, but employing a sophisticated bio-matter reintegration system to channel waste by-products back into reusable materials, it ensures economical returns back into industry.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MALON_TRAFFICKERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Malon Traffickers]]></Name>
              <Description><![CDATA[The Malon homeworld controls the exchange rate for many goods throughout the quadrant. Malon traffickers deal in these goods, ensuring the profitability of both home-based businesses, and foreign interests.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MARKALIAN_SMUGGLING_CARTEL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Smuggling Cartel]]></Name>
              <Description><![CDATA[The Cartel is at its most productive when autonomously run; however, this 'official' facade to the greater operation at least guarantees that there are some profitable returns to be had, rather than squandered in further unauthorized illegal dealings. Now, some level of control and authority is maintained over the cartel.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MERIDIAN_PLANETARY_RESEARCH_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Planetary Research Station]]></Name>
              <Description><![CDATA[The research Station on Meridian is subject to the same planetary phase-shifts as the planet, and hence can only conduct its research and experiments at intervals. But their results in the meantime will be invaluable.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MINTAKAN_EDUCATION_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Education Centre]]></Name>
              <Description><![CDATA[The enthusiastic Mintakan race, although primitive, has a thirst for knowledge, and accept and absorb it even if it at first challenges their own belief structure. As they advance and grow, it is clear they will make exceptional scientists and researchers.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MIRADORN_GENETIC_RESEARCH_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Genetic Research Lab]]></Name>
              <Description><![CDATA[The Miradorn have an advanced biological model with which to base their research, due in main to their unique genetic makeup. This facility draws from their knowledge base to further research into all areas of Bio-technology.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MIZARIAN_PEACE_CORPS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Peace Corps]]></Name>
              <Description><![CDATA[The price of pacifism is high, but to the Mizarians the psychological rewards are worth the price. Still, it helps to have a constant reminder of their commitment; the Peace Corps. provides this. It inspires every Mizarian to conduct their civic duty of lengthy sit-ins and peace marches.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_ORDER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mokra Order]]></Name>
              <Description><![CDATA[The Mokra Order possesses a large and powerful fighting force. Organising these soldiers will ensure that the system is well protected from invasion.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MOKRA_WORKSHOPS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Workshops]]></Name>
              <Description><![CDATA[An important social issue for the Mokra is overpopulation and unemployment. These workshops force the people to work for their living, whilst granting a much-needed boost to the sagging economy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MONEAN_AQUACELLS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquacells]]></Name>
              <Description><![CDATA[Installing ancillary Aquacells on flotation rigs at a variety of different depths will add to the efficiency of current aqua-faming methods, increasing available food supplies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="MONEAN_AQUASPHERE_RESEARCH_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquasphere Research Complex]]></Name>
              <Description><![CDATA[The technology of the core reactor and its power source is the key to the containment field's cohesion. The opportunity to study it would provide scientists with many years of preoccupation as they unravel the secrets of this technological marvel.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NAUSICAAN_ASTEROID_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Asteroid Base]]></Name>
              <Description><![CDATA[With a dedicated launching installation, the Nausicaans can facilitate their desire for their own special brand of "interstellar commerce". Nausicaan raiding ships have the agility, stealth and shear brutality to be a menace to any shipping lane. Once the stolen cargo is secured, Nausicaan marines may beam aboard to execute the crew, just for the sport. With careful management, Nausicaan piracy can be an effective method for crippling enemy economies.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NECHANI_SHRINE_OF_NECHANI">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shrine of Nechani]]></Name>
              <Description><![CDATA[The Shrine of Nechrani grants the people a place to worship and reflect, and engage in philosophical teachings.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NEZU_ASTROPHYSICS_SURVEY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Astrophysics Survey]]></Name>
              <Description><![CDATA[To counter the threat of asteroid strikes, the Nezu have developed a highly sophisticated astronomical surveillance system, which allows them to chart the sky with tremendous accuracy and resolution. This powerful tool was originally used for deep space observation, but the benefits of the survey for both our research and military branches cannot be ignored.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NEZU_ORBITAL_TETHERS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orbital Tethers]]></Name>
              <Description><![CDATA[The Nezu sustain an active trade link, which is cleverly facilitated by the use of orbital tethers. Goods can be transported between the surface and orbital platforms where cargo vessels are moored ready for launch. This system greatly improves delivery times, and hence the speed by which trade runs can be made, increasing profit for all.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NORCADIAN_REPLICATOR_GRID">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Replicator Grid]]></Name>
              <Description><![CDATA[The Replicator Grid combines transporter technology and industrial replicators to facilitate rapid delivery and assembly of goods in multiple locations spanning the globe. It is a fast, efficient and cost effective method of mass production.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NORCADIAN_TSUNKATSE_ARENA">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tsunkatse Arena]]></Name>
              <Description><![CDATA[The martial art of Tsunkatse is a phenomenally lucrative interplanetary and interstellar commodity, drawing in business, trade, and competitors alike. It is the very platform of the Norcadian global economy, and draws crowds from across the Quadrant.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NUMIRI_ARMAMENTS_DIVISION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Armaments Division]]></Name>
              <Description><![CDATA[The Numiri will not gladly share their military secrets, and would sooner destroy their own ships than risk them falling into enemy hands. The Armaments Division is where these secrets are forged. It is the frontline war research centre in weapons design and manufacturing.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NUUBARI_HOLOWORKFORCE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Holo-Workforce]]></Name>
              <Description><![CDATA[The Nuu'bari have the means to be an industrial powerhouse for the whole quadrant, for they can deploy their expendable, low-maintenance holo-workforce with few costs, no issues of legalities or rights, no union wrangles, and not a lunch break to be seen.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="NYRIAN_SPECIAL_OPS_BRANCH">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Special Ops Branch]]></Name>
              <Description><![CDATA[These Nyrian operatives specialize in seizing equipment and starships from enemy powers with their unique system.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="OCAMPA_HYDROPONICS_PROGRAM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hydroponics Program]]></Name>
              <Description><![CDATA[The Ocampa have subsisted in arid and unfriendly conditions for centuries, and developed a skill in hydroponics development, deep underground.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="OCAMPA_TUNNEL_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tunnel Network]]></Name>
              <Description><![CDATA[The subterranean tunnel networks of the Ocampa stretch for many miles underground, which have uncovered many rich mineral deposits. This tunnel system also shields the Ocampa from detection, and protects them from any surface invasion force.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORION_ORION_SYNDICATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Orion Syndicate]]></Name>
              <Description><![CDATA[The Orion Syndicate is a conglomeration of merchants, smugglers, thieves and intelligence operatives. They operate in the dark shadows of spaceport bars, or in the disguise of reputable merchants at trade symposiums. Their goal is simple: to corner as many markets as possible.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ORNARAN_REHABILITATION_CENTRES">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Rehab Centres]]></Name>
              <Description><![CDATA[The Ornaran people are now crying out for help. These rehabilitation clinics will assist the people in withdrawing from their physiological dependence on felicium. It will bring focus and clarity to their lives once again, and the first steps towards independence, and renewed productivity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PAKLED_COLLECTION_ARCHIVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Collection Archive]]></Name>
              <Description><![CDATA[The Pakleds search for things - things that make them go, things that make them strong. Occasionally, they find something new and really useful; the Pakled Collection Facility allows these discoveries to be shared and used by all allied worlds.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PARADA_CLONE_BUNKER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Clone Bunker]]></Name>
              <Description><![CDATA[The clone replicant laboratories of the recent Parada civil war still exist. Upgrading this facility and providing it with the resources it needs to continue development would grant our foreign intelligence and espionage specialists the upper hand in their missions.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="PARADA_SECURITY_DIVISION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Security Division]]></Name>
              <Description><![CDATA[The Paradan Security Division is a unique group of investigators, analysts and security specialists. With the threat of external espionage events these experts work efficiently in tightening all aspects of Internal Security.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="QUARREN_MINISTRY_OF_HEALTH">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ministry of Health]]></Name>
              <Description><![CDATA[The Ministry of Health on Quarra employs an efficient production line to process new employees. Sophisticated laboratories are also on-site to administer memory extraction treatments.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RAKHARI_MINISTRY_OF_JUSTICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ministry of Justice]]></Name>
              <Description><![CDATA[The Ministry of Justice maintains an oppressive order, but maximises the efficiency of the workforce by creating work placements. This ensures that no job goes unfilled, and industry and commerce are ever healthy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RAKOSAN_SECURITY_BUREAU">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Security Bureau]]></Name>
              <Description><![CDATA[The ever-attentive and ever-watchful Rakosan authorities are ready to expend any resource necessary in protecting their world. These operatives of the Bureau are skilled, resourceful, and highly experienced.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RAKOSAN_SURVEILLANCE_SYSTEM">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveillance System]]></Name>
              <Description><![CDATA[Sensor arrays have been scattered throughout the Rakosan system, and further relays lie on the outer rim. They are paramount to securing their world, for they will grant authorities early warning of any wayfarer within or near their system.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RAMATIAN_MEDIATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Ramatian Mediators]]></Name>
              <Description><![CDATA[These experts in diplomacy, translation and thought melds bring disparate minds together in conciliation and understanding. The mediators are the most skilled and gifted individuals in their field.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RISAN_PLEASURE_DOME">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Pleasure Dome]]></Name>
              <Description><![CDATA[The Risan Pleasure Dome caters for all tastes: games, sports, relaxation and quiet reflection, or even romance and delight with the beautiful and seductive natives...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="RUTIAN_TRANSSPACE_SIMULATORS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trans-Space Simulators]]></Name>
              <Description><![CDATA[Rutia's answer to research and experimentation is advanced simulated models of Trans-space: the inter-dimensional bonds that link layers of Subspace. As they approach mastery over the behavioural patterns of these linkages, many new insights into Subspace physics are predicted.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SELAY_AQUATIC_FARMS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Aquatic Farms]]></Name>
              <Description><![CDATA[Sophisticated resonance pulses deposited deep in the ocean mimic the mating calls of various aquatic creatures. But it is a farming technique, where the lifeforms are snared, and gathered. These foods are the key components in the Selay diet.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SELAY_MUSTERING_BASE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Mustering Base]]></Name>
              <Description><![CDATA[The animosity between the Anticans and the Selay is legendary, and is so pervasive that the mere promise of combat against the Anticans is enough to inspire the Selay to arms. The Selay Mustering Base is a recruiting station for these eager soldiers.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SHELIAK_BIOSPHERE_RESEARCH_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sheliak Biosphere Research Centre]]></Name>
              <Description><![CDATA[The Sheliak are acknowledged as experts in environmental modification. This expertise is the result of decades, perhaps even centuries, of experimentation and thought. The Sheliak Biosphere Research Centre will allow the Sheliak to continue their search for new and better methods.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SHELIAK_CORPORATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sheliak Corporate]]></Name>
              <Description><![CDATA[The Sheliak Corporate is the embodiment of the Sheliak culture and governmental system. Because of its very strict and austere nature, they are best left to govern themselves, but their skill and flair for the finer details of regulations and an exactitude for strict precision lends well to maintaining solidarity within our own ranks.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SIKARIAN_ENERGY_RESEARCH_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Energy Research Station]]></Name>
              <Description><![CDATA[The Sikarians possess a remarkable technology called a Spatial Trajector; a device that allows them to travel to the far reaches of the Galaxy in the blink of an eye. But they are adamant in withholding the specific technical secrets of the device - it is their planetary treasure. They are however willing to permit research into the unique and sophisticated energy source that powers it.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SIKARIAN_KNOWLEDGE_LIBRARY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Knowledge Library]]></Name>
              <Description><![CDATA[The vaults of the Sikarian Library are vast and deep, even though the data within is stored electronically. Tales of races from across the galaxy are hoarded here; deeds and achievements, legends and cultural beliefs, and a vast store of knowledge and technical data. It will take many years for scholars to research it.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SKRREEAN_GEOLOGICAL_SURVEY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Geological Survey]]></Name>
              <Description><![CDATA[The current world of the Skrreeans may not be all the people desire, but beneath the surface is a rich layer of mineral deposits, ripe for extraction.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SKRREEAN_HOLY_SANCTUARY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Holy Sanctuary]]></Name>
              <Description><![CDATA[The Skrreean Holy Sanctuary is a sacred place for Skrreeans to reflect and study, and purge their hearts of their difficult plight. Also they can turn their minds here to the myth of Kentanna, and a future hope that might one day deliver them.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SONA_SUBSPACE_STUDY_PANEL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Subspace Study Panel]]></Name>
              <Description><![CDATA[If the Son'a have some brilliant minds, if they could only be organised and focused into more productive pursuits. They alone devised a Metaphasic Collector to harvest particles from the Metaphasic rings of the Ba'ku world, which employed a sophisticated reciprocating energy source, which will be of great interest to our energy researchers.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="SULIBAN_ORGANICS_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Organics Lab]]></Name>
              <Description><![CDATA[If Suliban physiology is as adaptable as some researchers think, it may be possible to completely re-programme the Suliban genome, which contains many surprising properties. Ethical questions aside, it is speculated that it could be possible to create an entire new being with remarkable abilities. These beings could for example employ natural camoflage to pass through security systems without ever being detected...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAKARAN_PHYSICS_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Physics Complex]]></Name>
              <Description><![CDATA[The Takarans evolved on a harsh world, where only their decentralized physiology allowed them to survive. Thus, the forces of nature are of immediate interest to the Takarans. At the Takaran Physics Complex, they study these forces and the physical laws that direct them.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAKARIAN_TREASURIES_OF_THE_BARON">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Treasuries of the Baron]]></Name>
              <Description><![CDATA[The Treasuries of the Baron are vaults of hoarded wealth garnered from trade and tribute over many years. They will be a useful fund to assist the Takarians in developing their society in agriculture, the economy, and providing many common services and utilities, securing their long term future.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAK_TAK_ADVANCED_WEAPONS_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Advanced Weapons Lab]]></Name>
              <Description><![CDATA[The Tak Tak have combined their Bio-tech research with their weapons, resulting in an innovative form of organic weaponry that was designed to specifically target and eliminate a form of macrovirus that had long troubled their species. These weapons have now been put to offensive uses, and could aid our own research efforts in both biology and weapons research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALARIAN_CLAN_GUARD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Clan Guard]]></Name>
              <Description><![CDATA[The Talarian Clan Guard is the primary body that represent Talar's military forces. Although deficient technologically, their experienced officers have survived and even triumphed in battles against superior opponents. Their training regimes could greatly enhance the stoicism and efficiency of our own cadets and officers, and, if refitted and resupplied, their military structures would be able to fight off even the most advanced threats.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALAXIAN_INTERSPECIES_COMMUNE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Interspecies Commune]]></Name>
              <Description><![CDATA[Overseen by skilled Talaxian mediators, the Inter-species Commune is a friendly resort in the Axiana Lakes, where many races are invited to relax and mingle. It is a chance for old grudges to be smoothed over, and new understanding to be found, and a valuable opportunity for common ground to be discovered amongst members, and cooperation, which can reduce the potential subversion of foreign propaganda campaigns.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TALOSIAN_INVESTIGATOR_GROUP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Investigator Group]]></Name>
              <Description><![CDATA[The Talosians may be willing to share their knowledge and abilities and provide much needed security for the our Empire. Any spy or enemy would soon fold beneath the glare of a Talosian investigator.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAMARIAN_JALAD_STUDY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Jalad Study Centre]]></Name>
              <Description><![CDATA[The myths that form and define the Tamarian language hail from their mythical history, and that of many other alien races, some of which no longer exist. Within these myths lie many of the secrets of ancient, technologically advanced civilizations. Analysing the methods and strategies of legendary sagas and ancient wars, maintained with reverence in the Tamarian archives, can yield tactical solutions today.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TAMARIAN_UZANIS_MONUMENT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Uzani's Monument]]></Name>
              <Description><![CDATA[The tales of the heroic deeds of the iconic Uzani are the cornerstone of Tamarian culture. His monument stands tall and proud in the capital as a symbol of Tamarian heritage.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TANUGAN_OUTPOST">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tanugan Outpost]]></Name>
              <Description><![CDATA[The Tanugans have struggled for many decades to find alternative power supplies for a world that has long choked on its own industrial pollution. Their leading physicists believe the answer to finally eliminating the pollution lies with Krieger Waves, and this research could be useful to our own energy researchers.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TELLARITE_ENGINEERING_UNION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Engineering Union]]></Name>
              <Description><![CDATA[The Tellarite Engineering Union represents the greatest engineering minds that Tellar has to offer. It is well known across space that the Tellarites are capable of astounding feats of engineering, and they have long been contracted to build great projects on alien worlds. But now the time has come to refocus their efforts on improving their own world for the benefit of all. This facility will provide the Union with a central meeting place where contracts with local industries can be regulated, negotiated and signed. The Union's first priority will be to negotiate contracts that will boost the economy by improving efficiency and turnaround at foundries. This in turn is sure create an overwhelming boost to the economy, making Tellar an industrial juggernaught.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TELLARITE_STARSHIP_CONSTRUCTION_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starship Construction Complex]]></Name>
              <Description><![CDATA[The Tellarites are advanced in all areas of engineering, and their potential industrial output is impressive. Their shipwright experts would provide us with a fount of knowledge and experience when it comes to shipbuilding, but it is their starship construction complex that will be of greatest benefit; it is the largest known facility of its kind, and is unmatched in its ability to build virtually any feasible starship design - and do so in a fraction of the time that it would take to build at other shipyards.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TEPLAN_DEFIANCE_CELL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Defiance Cell]]></Name>
              <Description><![CDATA[The Teplans have fought off invaders before. With some re-provisioning, their existing bunkers will have all that they need to sustain the people if the invaders return.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TEPLAN_WORKING_PARTY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Working Party]]></Name>
              <Description><![CDATA[We can assist the Teplans with their medical dilemma by taking a different approach, and returning to basics. The installation of the Working Party will provide a platform institution dedicated to reorganizing research into the effects of the Blight, which will bring the Teplans genuine hope that a cure is around the corner.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="THOLIAN_ASSEMBLY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Tholian Assembly]]></Name>
              <Description><![CDATA[The Tholian Assembly has thrived over the years through duplicitous dealings with alien races. Whilst these are not the most desirable attributes of potential members, they have maintained order and solidarity amongst their own people, and this is a desirable trait. The Tholian Assembly will ensure order and solidarity continue to be maintained amongst the Tholian people.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="THOLIAN_METALLURGY_CENTRE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Metallurgy Centre]]></Name>
              <Description><![CDATA[The Tholians are an aggressive, yet technologically advanced race, although diplomacy with them will be difficult. If the Tholians can be swayed, our research efforts would benefit greatly from their unique ideas in molecular physics and metallurgy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TILONIAN_NEURAL_CLINIC">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Neural Clinic]]></Name>
              <Description><![CDATA[The Tilonians have the skill of blending in. Once a target has been captured, they are mercilessly subjected to invasive mind scans with neural implants, which warps the victims perception of reality - for reality and dream, fabricated by the Tilonians, become one. It is an effective means of gathering intelligence, yet wholly unethical.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TLANI_BIOTECH_COMPLEX">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Biotech Complex]]></Name>
              <Description><![CDATA[The T'Lani have great knowledge and experience in bio-studies. The Biotech Complex is a valuable commodity for scientists in researching, developing, and testing new technologies and concepts for multiple field applications.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRABE_SHADOW_AGENTS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Shadow Agents]]></Name>
              <Description><![CDATA[Trabe Shadow Agents seem skilled in diplomacy, and are ever patient and convincing with their arguments. This is precisely how they can infiltrate the political counsels of other races - and few of them ever discover the truth behind their subversive designs, before it is too late.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRILL_HOOBISHAN_BATHS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Hoobishan Baths]]></Name>
              <Description><![CDATA[Trill hosts and common folk alike frequently use the Hoobishan baths as a means of entertainment, leisure or simple relaxation. It is a cultural focal point even, and people from across their world and beyond come regularly to visit it.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="TRILL_RESEARCH_COMMITTEE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Research Committee]]></Name>
              <Description><![CDATA[Trill scientists have lifetimes of experience, and are frequently scattered throughout the galaxy in search of new experiences. The Trill Research Committee brings together the research of these widespread Trill researchers.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ULLIAN_PSYCHOHISTORICAL_ARCHIVE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Psychohistorical Archive]]></Name>
              <Description><![CDATA[Beyond its great benefit to research, the Ullian psychohistorical archive has the potential as an intelligence-gathering tool. Their psychohistorians have been in contact with many alien species, and have a library of their memories, so in effect, this library holds their psychological profiles, simplifying the task of operatives in studying the culture they intend to infiltrate.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VAADWAUR_WARGAMES_INSTITUTE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Wargames Institute]]></Name>
              <Description><![CDATA[The Vaadwaur Wargames Institute is not only a general training facility for fledgling Vaadwaur battalions, but is also for seasoned veterans. Here, old campaigns are studied and analysed, and compared with modern ideas. It is the ideal environment to improve strategies and hone battle skills.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VENTAXIAN_LIBRARY_VAULTS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Library Vaults]]></Name>
              <Description><![CDATA[The gathered lore in the Vaults on Ventax are surprisingly concise - and extensive. From their limited contact with other races, the Ventaxians have quietly stored and archived a hoard of knowledge and information, which when added to our own will provide a huge boost to general research.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VHNORI_SANCTUM_OF_EMANATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Sanctum of Emanation]]></Name>
              <Description><![CDATA[Membership of any race guarantees that indigenous culture and tradition are maintained - that which is unique and exclusive to each race. The Vhnori Sanctum of Emanation will observe part of that tradition, allowing the Vhnori people to retain their beliefs in solace and dignity.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VIDIIAN_SCIENCE_COMMISSION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Commission]]></Name>
              <Description><![CDATA[The Vidiian Science Commission is second-to-none in the quadrant. It would be a great endeavour just to study and catalogue the wealth of scientific data and knowledge stored in their archives.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VISSIAN_COGENITOR_FOUNDATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cogenitor Foundation]]></Name>
              <Description><![CDATA[The Cogenitor Foundation strives to achieve social equality for this forgotten sub-class of Vissian culture, and provide equal services. But it may prove to be an unpopular organization to the large majority of Vissia's culturally institutionalised society. Secondly, Cogenitors are invited to voluntarily participate in a special research program into their unique genetic physiology. It is hoped it will grant scientists new insight into a variety of biological studies. ]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VISSIAN_SCIENTIFIC_SURVEY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Scientific Survey]]></Name>
              <Description><![CDATA[The advanced and highly intelligent Vissians pride themselves in their technological prowess and grasp of science. Construction and propulsion techniques seem to be of particular interest to them, so this scientific survey would help them show off their technological marvels to the Galaxy.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VORGON_BLACK_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Black Market]]></Name>
              <Description><![CDATA[Vorgon market interests may not deal exclusively with underhanded clientele, nor all with stolen or illicit goods. But through the Vorgons, and with their associates and contacts, it may be possible to broker more lucrative - and legal - deals.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VORI_PSYCHOTROPIC_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Psychotropic Lab]]></Name>
              <Description><![CDATA[The Vori mind alteration techniques would be a useful tool to aid intelligence efforts. Used effectively, and as ethically as possible, suspected spies could be identified and captured more easily and swiftly, as well as gathering general intelligence in the process.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VORTA_COMMON_MARKET">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Common Market]]></Name>
              <Description><![CDATA[In their natural environment, each Vorta is encouraged by tradition to contribute their share of work to produce farming produce and goods, ultimately benefitting the whole community. If a citizen produces more than enough produce to subsist, then the surplus is divided amongst the general populace, helping those who are less fortunate. The Common Market perpetuates this tradition in a modern way, providing tangible benefits for the entire system, and providing a place where these goods can be traded and exchanged.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_PROPULSION_LABORATORY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Propulsion Laboratory]]></Name>
              <Description><![CDATA[When we were still using rockets with solid propellants, Vulcan spacecraft had already exceeded Warp 5. Their knowledge and technical expertise in the field of Warp Physics will aid our own research tremendously.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="VULCAN_SCIENCE_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Science Academy]]></Name>
              <Description><![CDATA[The logical Vulcan philosophy lends itself easily to scientific reasoning. As a result, the Vulcans have a strong reputation as thinkers and researchers in every field. The Vulcan Science Academy is home to the best and brightest minds that Vulcan has to offer.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="WADI_CASINO_HALLS">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Casino Halls]]></Name>
              <Description><![CDATA[The Wadi Casino Halls are the largest known in the Galaxy - they span half the northern continent of their homeworld. Every mode, method and taste of gaming that has ever been devised can be found in the Casino Halls. Such a facility will be a economic focal point, and a key contributor to income.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XANTHAN_FLOATING_BAZAAR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Floating Bazaar]]></Name>
              <Description><![CDATA[The Xanthan Floating Bazaar is a huge structure - a sprawling urban trade hub, attracting the wealthy, the needy, and the unscrupulous.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XEPOLITE_FREE_TRADE_NETWORK">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Free Trade Network]]></Name>
              <Description><![CDATA[The Free Trade Commission may have an innocent intent on the surface, but you shall receive more from the Xepolites on a hidden level. They will work quietly, stealthily, and effectively, to obtain whatever resource you require. But ask no questions...]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XINDI_COUNCIL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Xindi Council]]></Name>
              <Description><![CDATA[The Xindi are among the most unusual alien civilizations in the known galaxy. They were originally comprised of six sub-species, who were often at conflict with one another. This conflict led to the eventual extinction of the avian race. The key to aligning with the Xindi is their unification, and the installation of an organized governing body.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XYRILLIAN_HOLOHALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Holo-Hall]]></Name>
              <Description><![CDATA[The Xyrillians possess advanced holographic technologies alike to a holodeck, which allows them to sample and experience vivid recreations of other locations, yet confined within a small room. Advanced holographic generators create the facsimile with resequenced photons, and the effect is indistinguishable from reality.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="XYRILLIAN_ORGANICS_NURSERY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Organics Nursery]]></Name>
              <Description><![CDATA[The Xyrillians are experts in organic science. These plantations of nutrient-rich chlorophyll provide all their food requirements, and their natural photosynthetic properties recycle the precise measure of specific atmospheric gases that the Xyrillians need to survive, boosting the growth rate of the Xyrillian people.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="YADERAN_QUADRITRONICS_LAB">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Quadronics Lab]]></Name>
              <Description><![CDATA[The Yaderan Quadritronics Lab investigates the technological potential of large-scale holographic recreations. It may be possible to program training and combat scenarios for our troops, as well as further research in computer science.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="YRIDIAN_INTELLIGENCE_SERVICE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Intelligence Service]]></Name>
              <Description><![CDATA[The Yridians are well-known traders of information. The Yridian Intelligence Service allows their natural predilection to become a benefit to internal security as well as external operations, by collecting reports from all Yridian operatives in the field.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAHL_DILITHIUM_CRACKING_STATION">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Dilithium Cracking Station]]></Name>
              <Description><![CDATA[The Zahl homeworld and moons contain many layers of rich Dilithium deposits. The Cracking Station employs a large team of mining experts and the latest machinery to safely extract the material and refine it, ready for use.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAHL_INSTITUTE_OF_TECHNOLOGY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Institute of Technology]]></Name>
              <Description><![CDATA[The Zahl have made some significant advances in research and study, particularly in Warp science and energy management. This facility hopes to broaden scientific understanding and bring together the ideas of the finest Zahl minds.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAKDORN_MILITARY_ACADEMY">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Military Academy]]></Name>
              <Description><![CDATA[The Zakdorn reputation for tactical genius is well earned. Their expertise, combined with an effective fleet of starships, would be unstoppable. The Zakdorn Military Academy trains starship crews in the tactics of the Zakdorn masters.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZAKDORN_SURPLUS_DEPOT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surplus Depot]]></Name>
              <Description><![CDATA[Beyond the capacity of a regular Surplus Depot, the Zakdorn, experts in such management matters, will provide the same mothballing service, but at lower costs per turn, and with a greater yield of raw materials output.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZALKONIAN_BIOELECTRONICS_GUILD">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Bio-Electronics Guild]]></Name>
              <Description><![CDATA[With government acceptance of the biological changes in members of their race, work can begin in understanding the science of it. The Bio-Electronics Guild aims to be at the forefront of this research, exposing new insight into this mysterious phenomenon.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ZIBALIAN_EXHIBITION_HALL">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Exhibition Hall]]></Name>
              <Description><![CDATA[The Zibalian Exhibition Hall is the primary display gallery in their capital, and its splendour on the outside is suitably matched by the fabulous exhibits within.]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_RAIDER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Acamarian Lornak Class ]]></Name>
              <Description><![CDATA[Acamarian Raider I]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ACAMARIAN_RAIDER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Acamarian Tralesta Class ]]></Name>
              <Description><![CDATA[Acamarian Raider II]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AKRITIRIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Particle Rail]]></Custom1>
              <Custom2><![CDATA[Trilithium Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_WARCRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warcruiser I]]></Name>
              <Description><![CDATA[Andorian Warcruiser I]]></Description>
              <Custom1><![CDATA[Particle Cannon]]></Custom1>
              <Custom2><![CDATA[Photonic Missile]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANDORIAN_WARCRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Warcruiser II]]></Name>
              <Description><![CDATA[Andorian Warcruiser II]]></Description>
              <Custom1><![CDATA[Disruptor]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANGOSIAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Angosian Roga Nar]]></Name>
              <Description><![CDATA[Angosian Roga Nar]]></Description>
              <Custom1><![CDATA[Nadion Beam]]></Custom1>
              <Custom2><![CDATA[Isokinetic Missile]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Heavy Ion Pulse]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ANKARI_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Ion Pulse]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ATREAN_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="AXANAR_HEAVY_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Destroyer]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_ASSAULT_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Assault Ship]]></Name>
              <Description><![CDATA[Bajoran Assault Ship]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Plasma Spread]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BAJORAN_ATTACK_SHIP_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Attack Ship I]]></Name>
              <Description><![CDATA[Bajoran Attack Ship I]]></Description>
              <Custom1><![CDATA[Laser]]></Custom1>
              <Custom2><![CDATA[Tricobalt Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BENZITE_EXPLORER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer]]></Name>
              <Description><![CDATA[Benzite Explorer]]></Description>
              <Custom1><![CDATA[Plasma Cannon]]></Custom1>
              <Custom2><![CDATA[Antimatter Shell]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BETAZOID_STARCRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Starcruiser]]></Name>
              <Description><![CDATA[Betazoid Starcruiser]]></Description>
              <Custom1><![CDATA[Nadion Beam]]></Custom1>
              <Custom2><![CDATA[Implosion Bomb]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BILANAIAN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer]]></Name>
              <Description><![CDATA[Bilanaian Ruan Class]]></Description>
              <Custom1><![CDATA[Particle Cannon]]></Custom1>
              <Custom2><![CDATA[Photon Bolt]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_FREIGHTER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Freighter I]]></Name>
              <Description><![CDATA[Bolian Umm Got Class]]></Description>
              <Custom1><![CDATA[Laser]]></Custom1>
              <Custom2><![CDATA[Photonic Rocket]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOLIAN_FREIGHTER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Freighter II]]></Name>
              <Description><![CDATA[Bolian Zirowat Class]]></Description>
              <Custom1><![CDATA[Phaser Emitters]]></Custom1>
              <Custom2><![CDATA[Isokinetic Missile]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOMAR_COLONY_SHIP">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Colony Ship]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_TRANSPORT_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport I]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Neutron Beam]]></Custom1>
              <Custom2><![CDATA[Fission Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOSLIC_TRANSPORT_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport II]]></Name>
              <Description><![CDATA[Boslic Zirowat Class]]></Description>
              <Custom1><![CDATA[Neutron Cascade]]></Custom1>
              <Custom2><![CDATA[Photon Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BOTHAN_FRIGATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Frigate]]></Name>
              <Description><![CDATA[Bothan Yonal Class]]></Description>
              <Custom1><![CDATA[Positron Pulse]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_BATTLECRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlecruiser I]]></Name>
              <Description><![CDATA[Breen Ghor Taan Class]]></Description>
              <Custom1><![CDATA[Plasma Beam]]></Custom1>
              <Custom2><![CDATA[Quantum Burst]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_BATTLECRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlecruiser II]]></Name>
              <Description><![CDATA[Breen Voh Lanthe Class]]></Description>
              <Custom1><![CDATA[Plasma Beam]]></Custom1>
              <Custom2><![CDATA[Quantum Burst]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREEN_BATTLECRUISER_III">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Battlecruiser III]]></Name>
              <Description><![CDATA[Breen Corasta Class]]></Description>
              <Custom1><![CDATA[Plasma Beam]]></Custom1>
              <Custom2><![CDATA[Quantum Shock]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BREKKIAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport]]></Name>
              <Description><![CDATA[Brekkian Gilliard Class]]></Description>
              <Custom1><![CDATA[Particle Beam]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="BYNAR_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser]]></Name>
              <Description><![CDATA[Bynar 1101110 Class]]></Description>
              <Custom1><![CDATA[Phaser Banks]]></Custom1>
              <Custom2><![CDATA[Plasma Spread]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CAIRN_SURVEYOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cairn Dul of Cairn Surveyor]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Particle Beam]]></Custom1>
              <Custom2><![CDATA[Plasma Shell]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CALDONIAN_EXPLORER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer]]></Name>
              <Description><![CDATA[Caldonian Polaris Class]]></Description>
              <Custom1><![CDATA[Phase Dissipator]]></Custom1>
              <Custom2><![CDATA[Photon Bolt]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_CRUISER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser I]]></Name>
              <Description><![CDATA[Coridan Tracer Class]]></Description>
              <Custom1><![CDATA[Molecular Charge]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORIDAN_CRUISER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser II]]></Name>
              <Description><![CDATA[Coridan Charger Class]]></Description>
              <Custom1><![CDATA[Phase Corruptor]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORVALLEN_DESTROYER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Destroyer]]></Name>
              <Description><![CDATA[Corvallen Redstar Class]]></Description>
              <Custom1><![CDATA[Particle Stream]]></Custom1>
              <Custom2><![CDATA[Dark Matter Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="CORVALLEN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport]]></Name>
              <Description><![CDATA[Corvallen Antares Class]]></Description>
              <Custom1><![CDATA[Heavy Laser]]></Custom1>
              <Custom2><![CDATA[Photon Rocket]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DELTAN_SURVEYOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor]]></Name>
              <Description><![CDATA[Deltan Jayda Class]]></Description>
              <Custom1><![CDATA[Disruptor Cannon]]></Custom1>
              <Custom2><![CDATA[Photon Shell]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DENOBULAN_FRIGATE">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Frigate]]></Name>
              <Description><![CDATA[Denobulan Barzai Class]]></Description>
              <Custom1><![CDATA[Phaser]]></Custom1>
              <Custom2><![CDATA[Photon Turret]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser]]></Name>
              <Description><![CDATA[Devore Berserker Class]]></Description>
              <Custom1><![CDATA[Heavy Disruptor]]></Custom1>
              <Custom2><![CDATA[Gravimetric Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_HEAVY_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Cruiser]]></Name>
              <Description><![CDATA[Devore Champion Class]]></Description>
              <Custom1><![CDATA[Heavy Disruptor]]></Custom1>
              <Custom2><![CDATA[Quantum Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DEVORE_HEAVY_SCOUT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Heavy Scout]]></Name>
              <Description><![CDATA[Devore Crusader Class]]></Description>
              <Custom1><![CDATA[Disruptor]]></Custom1>
              <Custom2><![CDATA[Plasma Shell]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_CRUISER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Cruiser]]></Name>
              <Description><![CDATA[Dosi Korayne Class]]></Description>
              <Custom1><![CDATA[Pulse Cannon]]></Custom1>
              <Custom2><![CDATA[Photon Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="DOSI_TRADER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Trader]]></Name>
              <Description><![CDATA[Dosi Iyrea Class]]></Description>
              <Custom1><![CDATA[Pulse Cannon]]></Custom1>
              <Custom2><![CDATA[Photonic Charge]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ELAYSIAN_SURVEYOR">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Surveyor]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Ion Pulse]]></Custom1>
              <Custom2><![CDATA[Fusion Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="ENTHARAN_TRANSPORT">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Transport]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Photonic Cannon]]></Custom1>
              <Custom2><![CDATA[Plasma Torpedo]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="EVORA_EXPLORER">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Explorer]]></Name>
              <Description><![CDATA[]]></Description>
              <Custom1><![CDATA[Laser]]></Custom1>
              <Custom2><![CDATA[]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_MARAUDER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Marauder I]]></Name>
              <Description><![CDATA[Ferengi D'Kora Class]]></Description>
              <Custom1><![CDATA[Disruptor Cannon]]></Custom1>
              <Custom2><![CDATA[Plasma Spread]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_RAIDER_I">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Raider I]]></Name>
              <Description><![CDATA[Ferengi N'Gort Class]]></Description>
              <Custom1><![CDATA[Disruptor Cannon]]></Custom1>
              <Custom2><![CDATA[Plasma Bomb]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
        <Entry Key="FERENGI_RAIDER_II">
          <LocalizedEntries>
            <LocalizedEntry Language="en">
              <Name><![CDATA[Raider II]]></Name>
              <Description><![CDATA[Ferengi Tokoron Class]]></Description>
              <Custom1><![CDATA[Disruptor Cannon]]></Custom1>
              <Custom2><![CDATA[Plasma Spread]]></Custom2>
            </LocalizedEntry>
          </LocalizedEntries>
        </Entry>
      </Entries>
    </Table>
  </Tables>
</TextDatabase>